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07-19-2017
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totter
Join Date: Dec 2016
Location: USA
Posts: 107
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Why does Classic change content?
This is a question I've been wondering ever since I started playing again. You have something perfectly fine like the Yorktown tower or Swamp guild spar, so why change it? CTF too, what was wrong with it? And don't even get me started on the removal of the old guild system. Is there an actual explanation behind this or do the devs just randomly like to shake things up?
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07-19-2017
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Developer & Former Deputy
Join Date: Feb 2016
Posts: 270
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Graal.
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07-19-2017
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Banned
Join Date: Nov 2012
Posts: 4,173
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CTF got removed because people boosted kills in it and I think there were other issues with it aswell Other than that they just change things to attract more people. For a mobile game things get stale and boring if they'd stay unchanged in 7 years |
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07-19-2017
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
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07-19-2017
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totter
Join Date: Dec 2016
Location: USA
Posts: 107
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07-19-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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The issue I see is more so related to removing something and not having a replacement ready. That's just poor planning. It's one thing to restart the server and have a new area loaded in the downtime. It's totally another to remove a feature of the game and leave it absent for a year or more (railroad).
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07-19-2017
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totter
Join Date: Dec 2016
Location: USA
Posts: 107
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07-20-2017
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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Graal is sorta like American healthcare in that respect
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07-20-2017
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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They changed things cause they weren't perfect
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07-20-2017
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UNKO
Join Date: Aug 2015
Location: UK
Posts: 511
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There was a ton of problems with the guild system as it wasn't a consistent loyal experience and didn't reward anyone for long term goals in a successful way , instead priolenjust stopped at 1k and made new guilds which ended up with 100s of tags with 1k guild hours that were inactive for no reason CTF people used as a boosting method and glitchy problems with it |
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07-20-2017
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Guy who gets roasted
Join Date: Jul 2015
Location: behind u
Posts: 3,599
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York town was lit tbh. Snowtown was basically a place to boost but for guild hours since it was so empty. Ctf was fun and they could have just fixed whatever issue that led to boosting
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07-20-2017
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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07-20-2017
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Úsáideoir Cláraithe
Join Date: Jul 2015
Location: Michigan
Posts: 527
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When I saw MDR climbing so fast when Destiny came out I had to join to see what was up. Saw the whole recruit, use, kick and repeat method, and it was just the most disgusting thing to see. I bet the ones in charge of the new guild system thought the same thing. |
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07-20-2017
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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07-20-2017
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Úsáideoir Cláraithe
Join Date: Jul 2015
Location: Michigan
Posts: 527
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If I were in the same situation I wouldn't keep the old one up for exploitation and bring news for a new one. People may not like the new one and everyone would just do the rec, use, kick, repeat method before the new system comes out. Gfx people would constantly be working, or at least working more than they are used to. Hats might be crappy or something else, but it would seem like a pain having to tend to all the guilds reaching 1000 hours. Right now we're just in need of a guild system, and I think we'll all be happy with it whenever it's released. It's been, what, 2 years since the old one was removed? I'm sure people are used to there not being one by now, which will make it all the more interesting and competitive when it does come out. If this new system is really based off of more loyal and teamwork gameplay, it'd be super cool to play. Sure, there was teamwork in the old system, but boosting for hats with players you'd eventually kick for room is anything but loyalty. |
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