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03-19-2017
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136 |
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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Yes, we're the minority, the game isn't dying, the competetive aspect is, what 99.99% of us people try is to avoid getting graal to be a socilazing Dirty Role Playing server, cause thats what every game can be. Thats why Graal has to push the competetive aspect to get the role playing balamb people to towers and actually see how nice the game can be. Us Towerers/PKers/Sparrers might be the minority but we're the people that support the game the most, we're the people that stay at this game and don't quit after getting banned for Role Playing infront of Burger Refugee. We're the people that help the game improve on a daily base and thats why it's sad that FP4 is the only scripter that has an interest on the competetive aspect of this game, this game could be so much more and so much bigger etcetc. I can't imagine how much the playercount would increase once even the original aspect of the game(towering/guildactivites) comeback. |
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03-19-2017
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137 |
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cute frog
Join Date: Mar 2012
Posts: 1,644
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Above all Graal is a company, and if they want to keep the game running they need to make money. Sparring/PKing/Towering brings no revenue to them whatsoever. However, revamping Castle with a bunch of new goodies, making new hats/GFX, opening new shops, making Nexuses and Revolutions, and overall making new stuff that can be sold does bring the game money. They have their priorities.
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03-19-2017
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138 |
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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As I said, you're right, they've prioritys, I highly support Event shops etc, but improving the Towering System don't make them lose money or anything negative, it'd only help the game grow.
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03-19-2017
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139 |
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cute frog
Join Date: Mar 2012
Posts: 1,644
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Improving the Towering System takes a lot of time to balance and program, time that they can be using on other stuff that will make them revenue.
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03-19-2017
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140 |
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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I don't think that they still have to improve on other things than accessoires(what's GFX only)
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03-19-2017
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141 |
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of Orange
Join Date: Sep 2011
Posts: 826
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People are understandably annoyed that the new guild system was promised (how long ago?) Towering rewards were removed and the 5 guild limit was implemented to be replaced by a big fat nothing. Not only is it taking way too long, they put a bullet in the head of towering as a direct result of promising something that could not be delivered on in time. |
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03-19-2017
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142 |
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cute frog
Join Date: Mar 2012
Posts: 1,644
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You're right, but making more GFX and adding more shops makes them more money. That's ultimately what it comes down to. As sad as it may be, Classic is geared towards making money through selling stuff like hats and furniture. It's not like Era where they make money by selling expensive guns, and at the same time those guns increase activity in PK and Spar.
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03-19-2017
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143 |
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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Maybe register graal to MLG and us competetive players start getting sponsored/livestream etc. ???? Why remove something when you can't replace it, I don't see the point in removing something to replace it with nothing. It's like removing admin hats, you could sell them instead of giving them to people that win an event. But the minority of Graal enjoys going for events etc and graal keeps it even tho they don't make any money out of it |
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03-19-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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That's not accurate. These aspects of gameplay provide a way for players to spend their time in the game, socialize, and interact with other players in a competitive atmosphere. Seeing as though spar and pk fail to provide gralat prizes to their participants, these guys are the bread and butter of gralat pack sales. |
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03-19-2017
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145 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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I see 4-Lom is still triggered. All we want is the promised new guild system that the irresponsible folks at management broadcasted. If anything, like I said, they could have resolved the issue by cranking the hours to 3K which takes much longer than a 1K.
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03-19-2017
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146 | |
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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03-19-2017
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147 | |
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Registered weirdo
Join Date: Jul 2015
Location: Offline
Posts: 171
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03-19-2017
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148 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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The issues are very obvious. It doesn't require a 20-page thread to see them. You just need to take an objective look at the situation. A lot of you are just getting mad at each other because you don't share the same interests. I don't think any of you can honestly say that you think guilds are a bad thing, and that's what this whole thing is about. Tower guilds were harshly demotivated when the rewards were taken away. The rewards were taken away as a preparation for the new guild system. As a result, towering became much less active. As a result of that, PKing became much less active (since towers are usually where people PK). Since towering was one of the only permanent gameplay-oriented functionalities of guilds, this rendered guilds useless aside from social purposes, GSing for 2–3 weeks before the GST, etc. Even at this point, the game is not "dead" at this point and anyone claiming so is using some dramatic hyperbole. However, a large portion of incentive was removed from towering (and thus PKing) for what looks like, a year later, no apparent reason. Again, everyone should be able to agree that guilds make Graal a more enjoyable social experience, and this is good because Graal is inherently a social game. There is a very simple way, through guilds, to incentivize every gameplay activity on iClassic. It's by awarding some form of currency to guilds who exhibit behavior beyond AFKing in Graal City. Contrary to what people who are trying to derail this thread want you to believe, it shouldn't be limited to towering, sparring, and PKing. It should include things like farming, catching bugs, looting, and literally any other activity. Guild are then able to spend this form of currency to redeem rewards that was once limited to just towering. There would be potential for bug-catching guilds, PKing guilds, farming guilds, or just a mixture of everything. They'd all be able to get rewarded for their active behavior with cosmetics and other stuff that everyone clearly wants. Obviously the "better" players will reap the rewards faster, but that's the nature of a game. There's no game where that isn't how it works. That's exactly how it should be, but everyone should be given the chance. I don't understand why asking for this is such a bad thing or why people get so angry when people ask where it's at. It'd be a permanent solution to improving activity in all areas of the game while also incorporating social elements (since it's all being done through guilds). I'm not seeing how anyone could not want this, or how anyone could see that something else takes priority over it. |
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03-20-2017
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149 | |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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03-20-2017
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150 |
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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waiting on fp4 to post here. As I've said before, why take away an incentive if you aren't prepared to replace that incentive. Why take away a big aspect of guilds within graal (limiting guild limit to 5, taking away tower hats) if you can't fill that hole in? I just don't see any good reason as to why any of these things would happen almost a year prior to something we haven't even seen finished or even been updated on. |