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03-19-2017
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145 |
Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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I see 4-Lom is still triggered. All we want is the promised new guild system that the irresponsible folks at management broadcasted. If anything, like I said, they could have resolved the issue by cranking the hours to 3K which takes much longer than a 1K.
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03-19-2017
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146 | |
Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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03-19-2017
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147 | |
Registered weirdo
Join Date: Jul 2015
Location: Offline
Posts: 171
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03-19-2017
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148 |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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The issues are very obvious. It doesn't require a 20-page thread to see them. You just need to take an objective look at the situation. A lot of you are just getting mad at each other because you don't share the same interests. I don't think any of you can honestly say that you think guilds are a bad thing, and that's what this whole thing is about. Tower guilds were harshly demotivated when the rewards were taken away. The rewards were taken away as a preparation for the new guild system. As a result, towering became much less active. As a result of that, PKing became much less active (since towers are usually where people PK). Since towering was one of the only permanent gameplay-oriented functionalities of guilds, this rendered guilds useless aside from social purposes, GSing for 2–3 weeks before the GST, etc. Even at this point, the game is not "dead" at this point and anyone claiming so is using some dramatic hyperbole. However, a large portion of incentive was removed from towering (and thus PKing) for what looks like, a year later, no apparent reason. Again, everyone should be able to agree that guilds make Graal a more enjoyable social experience, and this is good because Graal is inherently a social game. There is a very simple way, through guilds, to incentivize every gameplay activity on iClassic. It's by awarding some form of currency to guilds who exhibit behavior beyond AFKing in Graal City. Contrary to what people who are trying to derail this thread want you to believe, it shouldn't be limited to towering, sparring, and PKing. It should include things like farming, catching bugs, looting, and literally any other activity. Guild are then able to spend this form of currency to redeem rewards that was once limited to just towering. There would be potential for bug-catching guilds, PKing guilds, farming guilds, or just a mixture of everything. They'd all be able to get rewarded for their active behavior with cosmetics and other stuff that everyone clearly wants. Obviously the "better" players will reap the rewards faster, but that's the nature of a game. There's no game where that isn't how it works. That's exactly how it should be, but everyone should be given the chance. I don't understand why asking for this is such a bad thing or why people get so angry when people ask where it's at. It'd be a permanent solution to improving activity in all areas of the game while also incorporating social elements (since it's all being done through guilds). I'm not seeing how anyone could not want this, or how anyone could see that something else takes priority over it. |
03-20-2017
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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03-20-2017
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150 |
Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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waiting on fp4 to post here. As I've said before, why take away an incentive if you aren't prepared to replace that incentive. Why take away a big aspect of guilds within graal (limiting guild limit to 5, taking away tower hats) if you can't fill that hole in? I just don't see any good reason as to why any of these things would happen almost a year prior to something we haven't even seen finished or even been updated on. |