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12-28-2016
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Registered User
Join Date: Jul 2014
Location: Chicago, IL.
Posts: 26
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New Guild System?
Over the past couple of days. I have looked over some Castle/Guild System threads and have seen some new images of what is supposedly the new castle and also ideas for the new system. Share some ideas you guys would like to see in the new update! (ex: guild member limit/point system/what rewards towering should give) |
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12-28-2016
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Loves Fall
Join Date: Dec 2012
Location: Oklahoma
Posts: 625
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remove guilds in general, or dont give hats.
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12-28-2016
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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I'd love it if they'd ban all Pinoys/Delayers(Raeven)
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12-28-2016
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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To be honest I'd like to see what this 'New Guild System' even is there has been no staff who have actually said what is going to happen... Only some players stating how they think it's going to be(or may have inside info-more likely-considering the players) and influencing more on the topic to how they'd like it to be. So could any high staff actually say what's going to happen, how it's going to be like?? I.E) the balancing between Pk's/Spar/Bk's etc in terms of points -if that's what's happening? - And how this will affect the fort times or not? how will that time come into to it or how they'd earn points from having fort? There is alot of unanswered things, seems like a brexit idea, where y'all just winging it until you come up with something while the playercount just wait and wonder like all the hopefortheserver stuff. |
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12-28-2016
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Python
Join Date: Aug 2013
Posts: 1,894
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No details such as balancing of "points" or anything like that has likely been told to anyone, but I'm pretty sure the core concept is to make guilds less of a tag used for a purpose and then discarded and more of what a guild actually is supposed to be. The same group of people doing activities as opposed to recruiting and kicking temporarily is likely going to be incentivized in some way, and guilds will probably be used for more than just 1k tags and guild spar tags.
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12-28-2016
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Registered User
Join Date: Dec 2014
Posts: 328
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PK wars between guilds for guildpoints
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12-28-2016
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Loyalty benefits (fulgy said something similar, I think), and a more holistic view of the game which grants benefits to players who engage in behaviors in guilds that are not limited to spar/towering.
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12-28-2016
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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12-28-2016
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Registered User
Join Date: Dec 2014
Posts: 328
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12-28-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Would like a proper allies/enemies system where it costs points and/or there's a time constraint (like a week?) between when you can remove allies/enemies Don't have any immediate suggestion for allies, but for enemies it'd be cool if you could interact with their points For example, if guilds are awarded +1 point when a member gets a PK, I'd like to see it also remove -1 point if killed by someone on an enemy tag Same thing with sparring: if it's +10 points for winning a spar then winning a spar against someone on an enemy tag should be +10 for you and -10 for them |
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12-28-2016
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Registered User
Join Date: Dec 2014
Posts: 328
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12-29-2016
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Registered User
Join Date: Dec 2016
Posts: 499
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12-29-2016
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Registered User
Join Date: Feb 2013
Location: Canada
Posts: 348
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Despite how long it's been since the rumours about this began, the hype is still very high and I think you're going to see a lot of players getting active again once it drops. As long as the update has all the things we've been talking about (more guild members, points, promotes loyalty, etc.) there's really no way it can be a letdown. I'm sure the staff are toiling away, and hopefully we'll have this update before 2018. |
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12-29-2016
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Baron of Bad News
Join Date: Dec 2015
Posts: 378
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12-29-2016
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how did i get 4 rep bars
Join Date: Oct 2015
Location: a
Posts: 736
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