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10-14-2016
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Some Dev Guy
Join Date: Aug 2015
Posts: 320
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Finally, a Lore Idea
What would you all who browse these forums, and feel willing to respond, feel about a journal, journal entries, books, etc, that would tell the story of Ol'West in small anecdotes and pieces of information so that you could piece it together yourself if you wished to do so? Still unsure of how the main way of gathering them would be. Be it that they're scattered around the world in specific places, or they drop from the Cowboy you just dropped in cold blood on your way to the mines. Keep in mind that we would need to find a writer for Ol'West who would fit the job, and be willing to stick around for quite a while. Possible a year or more. This would take a pretty long time. Not on account for making the system to create books and such for people to collect, but instead the stories themselves. |
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10-14-2016
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Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
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Wow cool idea
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10-14-2016
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Wingsfield
Join Date: Sep 2011
Location: in a bar
Posts: 269
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ol west player "reading "
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10-14-2016
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Registered User
Join Date: Jan 2016
Location: Puerto Rico
Posts: 27
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Very Good Idea
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10-14-2016
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Developer & Former Deputy
Join Date: Feb 2016
Posts: 270
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So just like the idea of the lore in emerald saloon but a whole "quest" system for it and way more in detail?
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10-14-2016
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Banned
Join Date: Nov 2012
Posts: 4,173
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Just looks like dead content to me unless you're gonna copy runescape questing which we already wanted then sure, lots of work for something you won't replay after done tho
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10-14-2016
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Registered User
Join Date: Aug 2013
Posts: 3,204
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I would say you need two sets of lore, one for each perspective(Cowboy/Indians). It has to be more in-depth than just simply collecting books and journals, while that plays a part in it there needs to be some sort of lore progression system in place and possibly a unique and interactive story line for both the Cowboys and Indians. E.g, there could possibly be an NPC for the Indians who sits around a camp site and upon interacting with him/her the player gets told a piece of the lore and this would sort of be the start for the story line, in order to track their progress players can access a lore menu and open any journals/book they have received to re-read or just view how many pieces of lore they are missing. An idea I always thought would be neat for something like this was that there would be certain places/characters that they would unlock while learning about lore which would sort of go in line with having a whole interactive story line. There is a lot of things you can do with this, do you use Discord or anything? Would love to discuss some ideas with you. |
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10-14-2016
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Registered User
Join Date: Jan 2016
Location: Puerto Rico
Posts: 27
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10-15-2016
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Some Dev Guy
Join Date: Aug 2015
Posts: 320
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The plan for this would be to show the interactions between the Cowboys, Indians, and (mostly forgotten and ignored) Bandits.
Maybe a decent quest line would work, but that seems too simple. Maybe simple is best though. Not sure yet, but we'll figure it eventually for sure.
I'll make a new thread for it when the timing is appropriate. |
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10-15-2016
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Registered User
Join Date: Jun 2015
Location: In A House
Posts: 572
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I love the idea Symm bae
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10-15-2016
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:^)
Join Date: Nov 2015
Location: Chicago
Posts: 329
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The idea would be real cool, but the only problem would be trying to find a person to do it. Since Staff nowadays stay for a month and leave, lmao.
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10-15-2016
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Some Dev Guy
Join Date: Aug 2015
Posts: 320
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10-15-2016
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Registered User
Join Date: Jun 2014
Posts: 264
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Instead of having the journals "random" you could have the player stumble upon an old slip of paper in an Indian burial ground, and for the other side mabie a wandering horse with a saddle on it that contains the first of many written notes by an old bandit/Cowboy leader (I dont know the name of the proper names for Cowboys, mabie an old sheriff?) The problem is, if the lore is just a background with no incentive for your players to do it than its going to be pointless. Ask yourself what do you want to achieve with this story? If you want to tell the story of ol'west than mabie have the last of the old settlers and the new cowboys trying to rid of them. Instead of having the player choose cowboy or Indian at the very beginning you could make them treverse through both sides so that choosing a faction actually has a meaning. Good Luck with this, it sounds like a great idea and hopefully we can see it implemented one day
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10-15-2016
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Registered User
Join Date: Jan 2016
Location: Puerto Rico
Posts: 27
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Ill love to see that stuff added some day
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10-16-2016
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xoxo fan
Join Date: Dec 2015
Location: I like men
Posts: 209
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