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01-11-2016
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CEO
Join Date: Oct 2015
Location: In a garage.
Posts: 1,926
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Well, your certainly doing a great job on it. Keep up the great work! |
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01-12-2016
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77 |
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Banned
Join Date: Sep 2011
Posts: 476
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Sweet good to know it's in Unity! Can you give us any word on what the current staff team is? |
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01-12-2016
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78 |
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Registered User
Join Date: Jun 2014
Posts: 65
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01-12-2016
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79 |
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Registered User
Join Date: Jun 2014
Posts: 65
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Still working on the grass pixels in this one.. a few frames aren't done yet.
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01-12-2016
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80 |
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Gone
Join Date: Jan 2012
Posts: 98
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definitely going to be checking this game out when it releases.
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01-13-2016
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81 |
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0.0
Join Date: May 2015
Location: Destiny
Posts: 1,235
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01-13-2016
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82 |
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Pixelist
Join Date: Nov 2012
Posts: 3,077
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Holy crap dude! How did you learn to get the animation so smooth?
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01-13-2016
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83 |
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Registered User
Join Date: Jun 2014
Posts: 65
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01-15-2016
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84 |
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✔️TURBO✔️VERIFIED✔️
Join Date: Feb 2013
Location: Larunda Relay
Posts: 6,481
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01-15-2016
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85 |
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UnIdentified
Join Date: May 2015
Posts: 776
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Like MANY others have said, I am DEFINITELY trying this when it releases to the public!
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01-16-2016
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86 |
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Registered User
Join Date: Jun 2014
Posts: 65
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Seriously guys thank you all for the compliments. It's very motivating to hear. We're moving along quickly. If you guys have any ideas or suggestions start posting them! Someone sent me a PM earlier asking if we'll have pets. Yes will will. Here is a little visual treat. Lighting is a bit high for this right now. It's going to be more subtle when I'm through with it.
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01-16-2016
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87 |
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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Can you just update one thread? There's no point in having two threads for the same game, it's just spam.
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01-16-2016
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88 | |
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Registered User
Join Date: Jun 2014
Posts: 65
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Oh no problem. I never realised these were in the same forum... Jatz and reno started these posts and I just saved the link and update them when I update other devlogs. Would any moderator here mind consolidating these threads? |
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01-16-2016
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89 |
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🍇🍏🍋🍊🍒
Join Date: Mar 2013
Posts: 4,330
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are there different classes? i know development is probably too far in if this isnt the case, but seeing classes like a swordsman, mage, assassin, archer, etc. would make the gameplay diverse. i always prefer to be a magic using class, but this game seems great enough to make an exception
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01-16-2016
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Registered User
Join Date: Jun 2014
Posts: 65
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![]() First of all this is the default controller set up, but you can decide how you want to configure it. You can also configure your keyboard to choose which works best for you. (you do not need a controller/gamepad to play) Thats a great question. No there are no specific classes that a player has to choose from. Everyone can decide what type of fighter they will be by their choice of weapon and special ability. Everyone has dodge/roll ability. This is the one standard defense across the board. By choosing different weapons, you get different melee attacks. So a sword would do a medium ranged slash. If you equip an arrow or a gun, you can shoot long range. Each weapon has different cooldown speeds and hitbox sizes. We will try to balance all weapons so that they are equal. -- A large heavy hammer should be just as useful as a small dagger in the right hands. You decide what type of fighting style you prefer. Lastly is special abilities. You get to pick which special ability works best for your set up. There will be many to choose from.. Heals, immortality, mines, teleports, hellfires, stuns, AOE damage, etc. The possibilities are endless. If you guys have any ideas feel free to drop them. Thanks for all the positive comments and questions. I want to play this game with you guys so bad. I'm just as excited about logging into this game with everyone. We're going to have a big day 1 celebration when its ready. Probably some special day 1 items that no other players will ever be able to get. |
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