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10-28-2015
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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Good thing I'm not participating in this, don't want to cringe over cosmetics.
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10-28-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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10-28-2015
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Banned
Join Date: Nov 2012
Posts: 4,173
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10-28-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Last year everyone complained that Halloween was boring, and it was just a "maze-fest" because of the candy bowls. This year everyone thinks candy-bowls were the best thing ever and wonders why they removed. And to end it all, players have been nothing but outright rude and insulting the entire time. Not a single constructive criticism, nothing but whining and insulting. Do you think staff sit around a table and try to think of the most boring things ever? Yet the incentive to even put any effort into making things better next year isn't there because all the hard work gets in return is a monsoon of negativity and insults. That's not to say people can't be critical because things aren't perfect(hence why event was heavily monitored the entire time yesterday and tweaks and changes made), but just throwing insults and acting entitled isn't being constructive and neither is suggestions like "we want way more rewards and we want a reward every single time we do anything!" It's not feasible, it's not realistic. We just can't do that, it's too much work to do every year when Halloween is followed by Christmas which also needs hundreds of new prizes made specifically for that event. |
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10-28-2015
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My sword hand twitches!
Join Date: Jun 2015
Posts: 569
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Candy goblins by far is better than ghosts but way too many cons. Good thing that it spawns in bushes so that it's less common but like the ghost, there is a massive mob north of swamp for the large bush patch for the goblin, and when the goblin does spawn, no one can get the candy because of the mobs. You can't even move in the mobs. Pumpkin blob is the best way by far. Just like blob but emits candy when defeated as oppose to spoils. Candy drops ways from the pumpkin blob to make it harder for players to get it. But yet again, huge mobs that prevent you from moving. Now granted, the mobs aren't your fault. But to be honest, what DID you expect from this event because it clearly wasn't mobs. Just face it, it was poorly planned out. Nice idea and concept, but with 3000 players on, the ghosts are always lagging, mobs make candy even harder to get which is an insult to injury because most players are getting tricked. |
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10-28-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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10-28-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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10-28-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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10-28-2015
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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To Dusty, this year wasn't bad, it just didn't play out very well. Players always complain, no matter what. The problem as I see it is not that there's not a lot of items to get, or because it's difficult. There's 3 ways to get the candy: ghosts, goblin, and pumpkin. Everyone complains about the time consumption, but that's not the problem. The problem is the difficulty factor. The ghosts most of the time do not have a candy in them, and when they do, there's going to be multiple people trying to get that 1 candy too. The pumpkin causes mass amounts of people to come, which is great, except for the fact that you can't walk over other people in PK zones. This makes trying to maneuver through all the people near-impossible. When the candy does come out, people usually end up getting hardly any, or a lot. There lies the problem; it should have a zone around it where players can walk over each other, but still PK. The problem isn't that it's time consuming, but rather that the difficulty from how it was all executed. I'd prefer if the ghosts randomly dropped the candy, rather than catching it in a net; they would have the same candy rate as they do now, it would just randomly drop it on the ground to be picked up. Another idea that wasn't great was alowing players to give multiple candies at once to a trick-or-treater. It sounds cool, but it won't ever play out very well; no matter how many prizes are available. Furniture also doesn't seem like a very good item to get as a prize. People would love to just buy as much as they want. Now on to my ideas for next year. As for tricks, I think they're cool, and mostly everyone else does too. In fact, the past couple years, I'd hope for a trick sometimes. I suggest creating other ways of getting tricked, besides only using your candy. There's a few mirrors in Graal, there could be a system that if a player is looking in the mirror, randomly, it will apear to crack, or there may be a 'ghost cat' type-NPC that roams the map, and when it passes a player, they too get tricked. These tricks would last longer than the tricks from trick-or-treating. It would be a nice, easy, interactive activity going across Graal. I'd also recommend that you not be able to give candy to a trick-or-treater while you're tricked, depending on how long you remain tricked. Everyone loved the witch that went around during previous halloweens. This caused people to hunt for it, and win the prize, which was a simple prize, yet took people a while to get sometimes. It would be great to do that every year, obviously with something new, but it would just be 1 item you get from it. For example, this cat mount that was made this year - there would be a cat that appears in random locations of the map, and you would have to do something to get the prize (the cat mount). Whether it be feed it cat nip and hope the cat likes it, or answer a question about halloween like the previous one did. If you get the question wrong, or it doesn't like the cat nip, or whatever other thing you can think of to do to obtain the prize, you would then be tricked. Tricks are the hidden gem in Classic's halloween. There's some pretty cool tricks you could play that make people laugh and enjoy it. A trick I just thought of was a headless horseman-type trick - there would be a gani where the player is holding their head in their hands, or it's just completely gone. There could be a trick where a ghost follows you around and does something like steal your hat and put it on himself, all different kinds of things. I honestly think tricks could be the best part of halloween, and secondary would be getting prizes from trick-or-treaters. That way you wouldn't need as many prizes, but still have plenty of activities that can keep players busy, rather than activities that focus solely on obtaining a reward. |
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10-28-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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People were talking about dungeons, Guild based events, where you would enter a building to participate. Leaderboards for that event. A prize system that wouldn't cheat you too much. |
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10-28-2015
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iClassic Dev
Join Date: Sep 2011
Location: Onnet Town
Posts: 1,945
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10-28-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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"Oh man, a dungeon sounds amazing!" Dungeons do sound amazing to players. So anyone who hears you suggest a dungeon will concur and think it's the most amazing idea ever, so suddenly you think it's a good idea. But there's no flesh or detail to it... therefor the actual idea is useless. Then you have to plan an actual dungeon out. But wait! An actual dungeon would only be fun one time, and even the best planning and content would result in, at best, an hour playthrough of a dungeon. Zelda games have some of the best game-developers working on them and they've been at it for decades... and even their most creative and fun dungeons have at max an hour of play-time per dungeon. Some as short as 15 minutes. Then what? Players will complain that there's no more to do for Halloween... And then next year comes around and no one wants to play the same dungeon as last year! So we have to make a new dungeon. Completely contradicting the goal of Halloween - to create a self-sustaining event we can reuse every year the same as Christmas and Easter. Also the server will still lag with 3000+ players on regardless of if they're in the same room. And dungeons will be very action-packed, and therefor baddies(which will NEED to be serverside) will also lag. So yes, lag will still be a complaint and players will whine that they can't complete the dungeons because the baddies are too laggy in the same way that the ghosts are laggy. And guild events exclude everyone who isn't in a guild. That's a horrible idea for a holiday event. But like I said, there's no downside to leaderboards imo. I've already explained why a prize system that rewards you 100% of the time every time is bad. Players hate consumable prizes(like glowsticks and jellybeans) but they want a unique prize every single time they visit a Trick or Treater! They'd run out of prizes by the first day, and again, complain when they have nothing else to do for the rest of the week. Even if we did what Thallen suggests and add aaaaaaaaaaaaall the hats from the previous years, players would still complain that they got an "ugly" hat they didn't want instead of the the really cool hat they wanted. You think no thought is put into these events but the above is the kind of thought-process you have to have when creating content that players never seem to consider.
Classic doesn't have the benefit of being a cookie-cutter MMO/RPG that can just feed players item drops like new swords and armor with different stats from dungeons that just spawn mobs that run right at you. I really wish it did have that benefit, it would save me a lot of sanity. |
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10-28-2015
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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You guys also introduced an interesting aspect recently - decorated bow and arrows. This would be a great item to make and sell for each holiday.
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10-28-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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10-28-2015
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Banned
Join Date: Nov 2012
Posts: 4,173
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