![]() |
|
09-04-2015
|
1 |
|
Registered User
Join Date: Jul 2015
Location: Chewbaccastan
Posts: 1,013
|
Food and Bases
Honestly I believe food if any should only be aloud to eat one type of food per time in base till eathier 3 min or till they die, having it so we can eat as much food as we want in bases is kinda stupid telling the truth only type of healing I agree with when it comes to being aloud in bases is firemaking whoever agrees food should eathier be not aloud in bases or a limit say which you would like better and give your opinions on it cause to me all food does is ruin basing a lil.
|
|
09-15-2015
|
2 | |
|
Banned
Join Date: Jan 2015
Posts: 137
|
|
|
|
09-15-2015
|
3 |
|
Circus
Join Date: Sep 2011
Location: London
Posts: 2,090
|
My opinion; remove all consumables and make fires the only source of healing. Makes pk more challenging + makes firemaking a lot more useful than it is right now (pointless)
|
|
09-16-2015
|
4 |
|
Banned
Join Date: Jan 2015
Posts: 137
|
|
|
09-18-2015
|
5 |
|
Maphasy Lead
Join Date: Sep 2015
Posts: 90
|
#FiremakingMasterRace
|
|
09-19-2015
|
6 | |
|
Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
|
and then for actual consumables they can use onmap(outside-traveling) |
|
|
09-20-2015
|
7 |
|
Hi
Join Date: Dec 2014
Location: Britain, Wales
Posts: 1,149
|
What about the fact that players have spent gralats and other things trying to get the consumables?? All of it would be wasted? You cant just remove it lol Or, you could make it so that you could not be able to use consumables inside a base instead? |
|
09-20-2015
|
8 |
|
Circus
Join Date: Sep 2011
Location: London
Posts: 2,090
|
Or maybe nerf consumables to 1-5 HP a bite and make fires a more reliable source of healing?
|
|
09-20-2015
|
9 |
|
Hi
Join Date: Dec 2014
Location: Britain, Wales
Posts: 1,149
|
|