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| Poll Results: Change spawn system? | |||
| 30.00% |
Yes
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| 70.00% |
No
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| Voters: 80. You may not vote on this poll | |||
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Topic Tools |
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09-01-2015
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61 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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so much overreaction.
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09-02-2015
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62 |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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^-- this guy likes the idea because it would take even more noobs to mod tower, where he could boost off balamb studs. #openspacePKmasterrace |
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09-02-2015
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63 |
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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Way too much discussion for something that will never, EVER happen. This is Classic, not Era. These changes go against the very foundation of everything Classic is all about.
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09-02-2015
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64 |
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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the day this gets added is the day i permanently delete graal classic
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09-02-2015
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65 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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09-02-2015
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66 | |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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^-- this guy is just mad that this idea removes instant overworld respawns, which allows him repeatedly kill his "balamb studs" |
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09-03-2015
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67 | ||
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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Don't take this the wrong way, but you should let Noobfus deal with the things that affect the "competitive" community. You should stick with something you're probably more used too like the cyberdaters(marriage summons and stuff), babies (adoption center), role players (school and singles bar), and the hipster socializing studs around. Not a troll or even bait just honest opinion
2. mod goes from 100 noobs to 500 noobs pkng 3. way more noobs for mod pkrs to pk. Mob pk disguised in "tower" pkng When I pk it's to chase noobs down. I only care about killing them once before they reach safety. When I pk the same player over and over is because we are in a intense 1v1 pk battle. The reason I don't like the idea is because it's stupid and it doesn't improve pk whatsoever. Look at the post below--v
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09-03-2015
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68 |
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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how about this? when u die u get warped to a nearest town. in town make it all non-pk zone, out of town all PK-zone. widen the entrance of the town, so people can't camp in front of it. |
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09-03-2015
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69 |
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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going to help Ben destroy the server if this gets added
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09-03-2015
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70 |
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Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
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09-03-2015
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71 |
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Scrubs.
Join Date: Sep 2011
Location: I live in space
Posts: 2,272
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I feel like Aguzo is the new Higbey.
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09-03-2015
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72 |
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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09-03-2015
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73 | |
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Registered User
Join Date: May 2013
Posts: 3,027
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I'll be using that one for a while. Thanks for the compliment
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09-03-2015
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74 | |
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More than a Graalian
Join Date: Jul 2015
Location: Hyrule
Posts: 75
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09-03-2015
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75 | |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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You have no evidence or reasoning to believe that this idea would cause a significant increase in tower traffic. Worst case scenario, people decide to move their pk mobs right outside a house's door. And even if that happens, theres a couple different ways to prevent it. |
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