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Poll Results: Yes, maybe, no? | |||
30.00% |
Sounds Good, yes
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35.00% |
Sounds Complicated, but maybe
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35.00% |
Sounds Complicated, no
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Voters: 20. You may not vote on this poll |
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Topic Tools |
08-19-2015
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7 |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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you could have simplified this post and just said "make hit detection serverside" and anyone who played old PC Classic, like Rufus or Crono, can verify was awful and one of the many downfalls of that server this relies on the server to verify every single hit, and the server already can't function properly on it's own with 3500+ it'd be a disgusting and laggy mess filled with people randomly taking damage out of nowhere, I've seen it happen your post doesn't take into account that communicating with the server itself comes with a response time - it isn't immediate, and this would require a response from the server every single time a player swings their sword |
08-19-2015
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10 |
Python
Join Date: Aug 2013
Posts: 1,894
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ms=milliseconds. 1000 milliseconds=1 second. I thought this was known generally lol. And @ Thallen/Aguzo I think the terms of making hit detection serverside might be exactly what you're describing. Just with the way it's all worded it would make sense that that would be the title of the method. I'm not sure myself, but if it is, and what Thallen said about serverside hit detection on PC Classic is true, then it sounds bad. If they are 2 different things then that's a different story, but again I'm not sure. I'll reserve my all-important vote. |
08-19-2015
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12 |
Registered User
Join Date: May 2013
Posts: 3,027
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Delay the gameplay of the delayer so that you can both see each other where they really are. Best example is a stream delay on twicth to avoid cheating. Remember that one girl who was using a vpn on one account, and good wifi on the other? She could see where you were in real-time, while you not being able to hit her. So, the game is delayed on delayer's screen by their ms count 300ms/.3secs Resulting in you hitting where the server is registering them, and them being where you are hitting at that point in time. Cancelling their delay. Delayers will still have to hit early, this just puts people with lower ms at an advantage, resulting in people getting their ms as low as possible. |
08-19-2015
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13 |
michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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ahaa. I like how its labelled "American" and "Delayer." ehh its already been mentioned a few times how horrible serverside hit detection would be, so I wont reiterate. edit: hm? and I dont like how the "no" poll option sounds un-informed |
08-19-2015
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15 | |
Registered User
Join Date: May 2013
Posts: 3,027
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At first I thought, what if the US player's game is delayed, his functions are kept the same though? That would result in the US player seeing the international player delay even more, and have to hit even earlier. |
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