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08-04-2015
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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On topic, yes the changes were terrible for spar. You see heres the thing about izone and what has been killing the game. Spar mentality. This is whats really killing zone and is what i tried to get rid of. Izone was never ment to be a game based around spar, holy hell people spar wasnt even in the game originaly. Izone was supposed to be about big battlefields. But no, since you all over at the ZP forums have this mentality that zone should be balanced around spar and spar defines combat. When reality is, spar don't mean **** in this game. This games combat is dull. Wanna know why games like iera and super smash bros melee are so sucessful even though they are terribly balanced? Its easy to get into and theres an ass load of depth in the game. Say what you want about era being p2w, but there is definitely depth to combat, things like what weapon position, freeze, bullet lanes, traps, spread, all of these are things you need to know to be a good era player. I am proof of this since i went in to iera with mid tier weapons and dominated by knowing basics and outplaying others. In izone with 360 shooting you get rid of bullet lanes and player positioning. Theres 0 freeze on guns and thats fine, traps are no longer really unique traps but its conering a player and spamming. What this update was ment for is bigger bases and stuff. You know, what izone originaly was ment to be about? If you ever joined one of my ghetto events in bases holy hell was it so much better than it was before. We had people that couldn't just rush objectives because of low damage anymore, no you actually had to fight now and 1 person with a well positioned chaingun could mow down an entire squad in a clip and not take a scratch. The game actually had frontlines being created, you were forced to work together, THE RIOT SHIELD WAS NOT USELESS, you can't run in the open, if you do run out of the open you better have sick happy feet to dodge bullets and 1 slip up = huge punishment, you were forced to know how to use cover, last and in my opinion the biggest one is whoever controlled resupply drops had the advantage and battles were around resupply drops. The reason this failed so hard is because the main complainers who were sparrers and when i observed them, they relied on spar strats to win, as in bullet dodging was the main strategy along with running away. Basers who i observed actually used cover to their advantage and destroyed people who were in the open. In short, sparrers couldn't adapt leading to them bitching and **********ing about how ghetto is literally hitler on the ZP forums. The other reason why is spar sucked ass, lord forbid spar being bad in a game that revolves around big battlefields oh no. |
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08-04-2015
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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I didn't even mention spar, but ok. If guns are balanced in reg pk, then they're balanced in spar too. Just because a few players brought up spar a lot to you, doesn't mean you have to take it so seriously as to think everyone wants balancing to revolve around spar lol. Spar is just like it is on era and classic, there's a lot of people that do it, and a smaller amount that do it a lot. No one thought PK didn't matter, just a select few players brought up spar because that's what they do, and that's how they knew if the weapons were bad.
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08-04-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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Sparring was in Zone... it just had no meaning.
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08-05-2015
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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08-05-2015
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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Last edited by PigParty; 08-05-2015 at 01:56 PM.
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08-05-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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08-05-2015
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*Yawn*
Join Date: Jan 2014
Posts: 361
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08-05-2015
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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I knew it was the forums x.x I just thought he was talking about the staff section on the forums, since I use zplay instead of this basically, anyone who says zp on zone would mean literally zone patrol. Don't get your panties in a bunch. Anyways, sparrers don't dictate gun stats, so idk why you thought you had to bow down to them.
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08-05-2015
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*Yawn*
Join Date: Jan 2014
Posts: 361
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08-05-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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Diversity Utility Niche and most importantly, find a way to fix the flamethrower so it's not absolute ass, but have a small effective radius. |
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08-05-2015
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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08-05-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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08-05-2015
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PigParty🐷
Join Date: Apr 2013
Location: PigPen
Posts: 2,913
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It worked most of the time, it shouldn't have huge range. It should just be able to shoot through a wall or something and catch you on fire, not shoot giant balls of flames that do 1 dmg and don't even have a burn effect.
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08-06-2015
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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08-07-2015
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Im telling you what needs to happen for this to be possible is ****ING RELOAD TIMERS, a .1 hit timer, and high damage weapon model. High weapn model is crucial for this and i can tell you why. Medics. Medics are currently the **** class but what they bring to the table is speed. Speed in this game = offense. Give medics a gun that kills faster than any other and devestates in close quarters that commandos damage boost wont make the gun any better, so theres no reason for them to use that gun because why have 1 extra damage and the same kill time when you can go faster and have the same kill time. No guns cater to them without being OP to commandos etc. well high damage weapon system fixes this issue. Here was what was supposed to be my last some experiment how it was supposed to go down USING 5 guns. Keep in mind, recoil is removed cause f that jank ER beamer - this is a sidearm. Supposed to be used when out of ammo and quick reloading 11 dmg, 8 clip, .4 rof, .3 reload Lr pulsar - basic assault rifle, 13 dmg commando makes it a 4 hit kill meaning commandos will benifit from this gun the most 12 dmg, 15 clip, .25 rof , .75 reload Chaingun- LMG commandos will thrive with this gun 12dmg, 50 clip, 1.25 Reload, .145 rof Enranged- A Percision rifle that medics thrive off of 17 dmg, 6 clip, 1 reload, .4 ROF Metalicrifle- SMG that medics will thrive off Dmg 11, clip 12, .5 reload, .16 rof Sorry, its a ****ty truth, the only way to have a balanced game is through high weapon damages. Even with 100 HP, the kill times will have to decrease in order to have a balanced game with diverse and role specific weapons. I already did all the calculations, the chaingun is the fastest killer followed by smg, assault rifle, percision rifle, pistol. Sorry cooks but you're going to have to increase the weapons damages if you want nitche diverse type weapons. cause based tash says hur bullet speed impossibru to speedu uparu, so increased damage is the only option. Meaning you will have quite the **** storm. |
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