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| Poll Results: Should Classic add another Tower? | |||
| 50.00% |
Yes!
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| 29.63% |
No!
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| 20.37% |
Doesn't really matter
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| Voters: 54. You may not vote on this poll | |||
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Topic Tools |
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05-11-2015
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31 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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An underground fort would be an ideal thing to do. One suggestion is using the Condemned building at Onnet Town as the underground fort and there will be many levels under it. Spawn will be the area that you enter in the condemned building and so forth. Just an idea, could be implemented. Thoughts?
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05-11-2015
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32 |
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iowstcseewratb
Join Date: Jan 2015
Location: Idk
Posts: 658
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Lelelelele lelelelele burger refuge cooperation expands building a tower somewhere on map HAHAHAH so good. Another tower would be pretty fun, though most everytime I look at map, one guild has two towers.......so I think another tower would end up getting treated like an extra type thing. With all The math involved in video games there is a perfect ratio of towers and towering players. What is it? I do want another tower though. I think Colin suggested a tower that is just one really long hall. That sounds fun to me. If. New tower gets implemented I think it should Not have skinny halls that are easily player blocked Have a lot of the color purple Have statues that players could claim for fun like in people houses. Be On A part of the map not far away like York but not close like mod,castle, and swamp Also I like your idea bryan* |
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05-12-2015
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33 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Of course people will support this, because the general concern of the towering community is not what the quality of towering is like or how competitive it is, but how fast they can achieve 1000 hours
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05-12-2015
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34 | |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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lol really. maybe you should ask the players not the ones who sit at start afk all day or in spar. competitive better than having each guild like 'yeah we get 1k then you get 1k then jim over there can have 1k too amd if we really nice sally can aswell.' they might want easy..but games arn't meant to be easy.I think personally if theres 100guilds with 1k+ now(idk cause not checked -but probz) anyway scrap that ldrbd write down all the list (position/time and name)-then have A guild hall of all the squads and there hats with the position they come in at the end of scrapping the ldbd. then while doing that others create different forts etc and new ldrbds (guild kills[guild earns +1 on ldrbd when kill on that tag] then have another ldrbd that is like the old one[except with points-thats meant to be planned?] then every say 100k kills on tag=lil prize and old fort systems(time -points =prize at certain amount of time or squad shop) |
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05-12-2015
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35 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Oh, just noticed Dusty said exactly what I said... I think another factor in the support of this is that iClassic is updated slowly so people will generally support anything that's new |
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05-13-2015
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36 | |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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05-14-2015
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37 |
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(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
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Yeah something like that would be cool af.
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05-14-2015
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38 | |
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Registered User
Join Date: Jul 2014
Posts: 783
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05-14-2015
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39 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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05-14-2015
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40 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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05-14-2015
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41 |
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Registered User
Join Date: Jul 2014
Posts: 783
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05-14-2015
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42 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I think I might have misread your post. Anyways this kind of thing(where we "test run" things like this) are always something we want to do, but not entirely sure how to go about it. We do look at feedback for nearly everything we release, and retroactively change things if we can. However we don't really have any systems in place for "beta testing" something like a new tower.
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05-14-2015
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43 |
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Registered User
Join Date: Jul 2014
Posts: 783
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05-14-2015
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44 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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OH sorry, didnt know you didnt know this. Back in 2012, 2 or 3 towers (Deadwood, maybe Snowtown, maybe Castle, i forget which) were switched to "king of the hill" rules. Instead of hitting the flag, your guild had to have more members near the flag. If an attacking guild had more members near the flag, the flag drops in increments of 5. When the defending guild has more people near the flag, the flag also raises back up in increments of 5. Of course, the point is to kill people to turn that balance. People hated it. It was incredibly easy to take those towers because it was entirely pointless for defending guilds to actually defend downstairs. Everyone just huddles around the flag and tries not to die, so you only needed a large guild. Those towers were changed back to normal "flag HP" rules after the "Facebook" "Server" was deleted. |
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05-15-2015
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45 | |
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Registered User
Join Date: Jul 2014
Posts: 783
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Flag HP rules predated this model and the player count regularly peaked at 200-300 when I first started playing in 2k2 (probably was higher before P2P). There were no prizes, only honor. Only occasionally would guilds be fighting, but usually a passing player from a guild would just go up the tower when it was empty to have their guild's name on the flag (staff would do this with staff guilds too). When I implemented it, it was generally less than 50 players online at a time. At least around the release time was extremely fun for me. Ended up being only played occasionally as well. No reward, but wins were logged. There generally weren't enough players online of any two guilds at once to play it except for the occasional US/Ventrue battle. |
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