![]() |
05-12-2015
|
7 | |
(D19) & (Rek em)
Join Date: May 2015
Location: Germany
Posts: 945
|
|
|
05-12-2015
|
8 |
Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
|
As a pker, it gets annoying when players tend to block staircases to get an advantage and it just clogs up the area. Barely any space to move and you're hit at all directions once that occurs. Any fort that has a path leading to flag, guilds tend to initiate a blocking strategy. Most commonly the ones mentioned in OP and also Deadwood. I wish they fix the glitch that Castle has at the stairs, if it is I don't notice it at all. Mod Suggestion: Make 2 staircases instead of 1. |
05-12-2015
|
10 |
michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
|
MoD: Honestly, it really is frustrating when youre defending with few people and some salty douche bag decides to block the top stairs. Instead of widening those stairs, I would agree to there being 2 sets of stairs on the top, mirroring the bottom. Sardon's: I agree the bottom door should be widened just like the other was. |
05-13-2015
|
11 |
Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
|
I think the upper mod stairs should be widened at least by two tiles. Widening them by four would be the best because it changes the choke to be the two corners of the raised platform and, by moving the chokes, it shifts some of the cluster**** sword spam that ends up happening right by the stairs up. Edit: Ignore the fact that the tileset is wrong I didn't feel like changing it. ![]() It's more practical to defend at those edges with a wider staircase. Clears **** up, gives a small buff to the defending guild because they don't have to run as far. |
05-13-2015
|
13 | |
michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
|
Imprints post: Id rather not see the stairs blown 3x wider, but have 2 sets of stairs in the same position as the bottom two stairs.. |
|
05-13-2015
|
14 |
3bad
Join Date: Sep 2014
Posts: 505
|
Agree with OP. Something should be done to DW as well as it's filled chokepoints. Also, adding another staircase at MoD wouldn't prevent two players to block it for the sake of taking the tower. So widening the staircase would remove the disadvantage from defenders. |
05-13-2015
|
15 |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
I didn't mention DW or Swamp because they've got two paths to the flag. It's still pretty frustrating to have the staircases blocked at those towers, but at least it requires some form of guild coordination to have two players blocking at once. If you look at Sardon's, the entire tower is a single pathway. At MoD, you can go around the top staircase, but going all the way around completely removes the spawn point advantage that the defending guild should have. I don't think chokes are bad, but when a single person can prevent an entire guild from making an attack it just sucks. |