![]() |
|
05-07-2015
|
76 |
|
:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
|
|
|
05-07-2015
|
77 |
|
Registered User
Join Date: Jul 2014
Posts: 783
|
You missed one that I posted (albeit you fixed the more obvious error from the same screenshot). Here are some more, this time with more annotation. In graal-cliffs-14.png, I'm not so sure whether to call the middle circle a tile error. I never really tiled that style of cliff junctions because it always looked like a massive tile error to do them that way. I neglected to annotate similar cliff junctions. Also, you might just want to temporarily change your tileset to make the dirt-cliff-edge tile a solid red square when editing so it's easier to identify where that mistake is. There are stray uses of it all over Snow Town. |
|
05-07-2015
|
78 |
|
Registered User
Join Date: Jul 2014
Posts: 783
|
Did some rounds in the cave system (y'all should hook it up with fox's cave somehow). Edit: added one from near Snow Town. The same junction closer to my char is def. not consistent with the one circled. Number one thing that irritates me now (that missing half-gate).
Last edited by deadowl; 05-08-2015 at 01:24 AM.
|
|
05-08-2015
|
79 |
|
:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
|
Fixed everything except for graal-cliffs-19.png (too lazy to redo since a lot of the cliffs there are connected). The grass patch in graal-cliffs-13 is because of your tileset (its snow online) and the other side of the gate appears for me on my client so it could be a cache problem on your end.
|
|
05-08-2015
|
80 | ||
|
Registered User
Join Date: Jul 2014
Posts: 783
|
|
||
|
05-08-2015
|
81 |
|
:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
|
Last edited by Crono; 05-08-2015 at 05:33 PM.
|
|
05-08-2015
|
82 |
|
Registered User
Join Date: Jul 2014
Posts: 783
|
Haven't taken a look at the cave fixes yet. Here to report some more in Snow Town, but mainly misuse of a cliff tile in paths. Some more east of Sardon's More corner issues to add. All makes me wonder why anyone even bothered to write over my cliff tiling anyway. It's like no matter how many errors I discover, more and more appear. Also to add, I'm still seeing the graal-cliffs-18.png error.
Last edited by deadowl; 05-08-2015 at 11:23 PM.
|
|
05-09-2015
|
83 |
|
:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
|
The left-most error on graal-cliffs-34 (even when fixed) is a tileset error, it happens on all the grass cliff turns in that direction. I think the 18 error was intentional. I'll see if Dusty can fix it up with gfx. Rest is fixt. |
|
05-09-2015
|
84 |
|
Registered User
Join Date: Jul 2014
Posts: 783
|
Regarding graal-cliffs-34.png, both of those junctions appear correctly west of Taylor Richaard's. The graal-cliffs-18.png, why would anyone do that intentionally? It's inconsistent and ugly. Okay, so regarding graal-cliffs-45.png, I'm not expecting anything to be done about the beach junction, I'm just pointing out that it's incredibly awkward. You can take it on as a challenge if you feel up to it. Also noticed a couple more cliffs with incorrectly tiled north-faces in York Town, but it's certainly not as prevalent there as it is in Balamb and Deadwood.
Last edited by deadowl; 05-09-2015 at 08:20 PM.
|
|
05-10-2015
|
85 |
|
Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
|
fixed
|
|
05-10-2015
|
86 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
graal-cliffs-42 isn't necessarily a tile error. It's a standard way to do that transition with default pics1.
|
|
05-11-2015
|
87 |
|
Registered User
Join Date: Nov 2014
Posts: 76
|
Huh? Is this my IPad that's just being weird or...?? |
|
05-11-2015
|
88 |
|
Registered User
Join Date: Jul 2014
Posts: 783
|
|
|
05-11-2015
|
89 |
|
:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
|
Last edited by Colin; 05-11-2015 at 02:43 PM.
Reason: language
|
|
05-11-2015
|
90 |
|
Banned
Join Date: Jul 2013
Location: California
Posts: 313
|
How did Imprint become levels staff? I haven't seen any of his levels :/
|