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01-27-2015
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Pixelist
Join Date: Nov 2012
Posts: 3,077
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01-27-2015
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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01-27-2015
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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They'd be harder to come across, in harder to reach areas, and not as many of them on the map as other trees.
I dunno about horse racing. Maybe as an event. Yeah, I want trees to only be found in certain areas. More muddy and grassy areas have a certain tree, or more muddy and water, or more muddy and sand, etc. Never played Era PC, nor do I know anything about it. Enlighten me.
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01-27-2015
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Registered User
Join Date: Dec 2014
Posts: 1
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Will we still be using the craftable axes to cut down trees or will it be like the pickaxes? wood iron gold and diamond
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01-27-2015
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Banned
Join Date: May 2014
Location: Melbourne, Australia
Posts: 195
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01-27-2015
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Banned
Join Date: Jan 2012
Posts: 129
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01-27-2015
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Banned
Join Date: May 2014
Location: Melbourne, Australia
Posts: 195
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01-27-2015
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.
Join Date: Nov 2014
Posts: 291
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The point is i dont see a scripting app i know scripters but where should they apply? Also andrew could finish it isnt he skilled? Also in the lakes coudlnt you like add a job like hunting crocodiles sorry for the spelling. |
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01-27-2015
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Banned
Join Date: May 2014
Location: Melbourne, Australia
Posts: 195
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01-27-2015
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Registered User
Join Date: Nov 2012
Location: Japan
Posts: 230
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I'm sure it's hard to be a scripting staff member on iOS servers especially iEra than the other dev servers.. They only hire real skilled scripters I believe
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01-27-2015
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Howdy Partner!
Join Date: Dec 2014
Posts: 5
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Can't Wait!
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01-27-2015
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.
Join Date: Nov 2014
Posts: 291
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I'm not talking about me im not that good at scripting talking about how others how should they know how to apply for scripting team or if they hiring.
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01-27-2015
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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Okay well I believe iEra has a forum of it's own. Getting back on topic here..
Also, the town's name is now Oasis, which was decided because it makes the most sense. "a fertile spot in a desert where water is found." Do we have a name for Gang Points and a concept that everybody is cool with? Do we still implement firemaking as a skill? (I still want people to cook their food on fires) Should woodcutting be like mining where you just cut at the tree, or is there a better way of going about this? Any other ideas for the town? |
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01-27-2015
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Freelance Developer
Join Date: Jan 2013
Location: Toronto, Canada
Posts: 1,111
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If you really want to go off with the skill system here are a few new ideas, and some personal revisions to some of the skills you're already contemplating. WOODCUTTING Should be handled similarly to mining. Different trees require a higher level to cut down, and yield noticeably different wood types. FIRE-MAKING Aye, this should be a skill. Different types of fires can be made utilizing different wood types, and fire-making level is critical here. If you're just starting out, let's say you can only make oak fires. (oak would be like...the lowest level tree you can cut). Next thing ya know, you're at level 5 for fire-making, now you can make birch fires or something like that. The higher the level of wood you're making the fire out of, the longer it burns for. Fires can be grabbed and sat around depending on which direction you grab. This would institute a maximum of 4 people (up, down, left, right). Maybe you could even restrict sitting around the fire to people who are members of the same guild as the fire creator. Sitting around the fire will slowly heal players, and will also allow for cooking (see cooking skill). HUNTING Hunting should be revisited, redone and expanded on. Rather than random hordes of mobs to gun down, it should be a much more...intricate process. New hunt-able animals should be added (bears, deer, rabbits, coyotes, etc) and two methods should be introduced to hunt them in. Gun 'Em Down MethodHow do levels affect hunting you might ask? Well they play a higher part in the trap method than the gun method, but do affect both. In traps, the higher the level, the more likely a player is to catch an animal and in a lesser amount of time. Also levels can be made to affect what kind of animals are caught, example: squirrel = level 0+, rabbit = level 5+, fox = 15+, beaver 30+, etc. In the gun method, levels can effect how long an animal runs for, or how close you can sneak to an animal before it runs off. Or even how much it drops. Who knows? COOKING Meats gathered from hunting and vegetables farmed by the player can be cooked in fires made via fire-making or in stoves buy-able by the player as furniture. The interface will be similar to the smelting interface, however only stoves require a fuel item to operate. Different meats and vegetables will require not only a higher cooking level, but take a longer time to cook. This means if you're cooking in a fire, you might not be able to cook something on a lower level fire. Which will spur you to improve your fire-making skill. This also makes stoves a valued method, as the go for as much fuel as you put in. Meaning, you can bump up the price on stoves a bit. ;) I'll add more as I think of it.
Last edited by 99%; 01-27-2015 at 08:09 PM.
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01-28-2015
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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