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01-15-2015
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811 | |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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So you're saying you would like a queue system to be implemented for recruiting? |
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01-16-2015
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812 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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There is a glitch that people are currently abusing that allows them to be invincible vs. swords when at Sardon's flag level (and possibly other towers). You can only do this glitch on PC. Since PC does not cache levels and other files (unlike iOS), you must reload the flag level at Sardon's every time you reconnect. After the first time you load the flag level, everyone else in the level is invisible to you. So, what you can do is go to the spikes room below the flag room level, refresh your page (to clear your cache), log back on, then go up to the flag room level. You will then see no one and can hit the flag freely. Edit: I believe a condition for this glitch to work is that you have not loaded any other level on the overworld once you've reconnected, so the flag room level has to be your first level loaded on the overworld. That being said, it should work at Swamptown, DW, and York as well. You can, however, be damaged by arrows and bombs during this glitch, which I assume is because they are separate entities and not coded as a part of the Graal character sprite (which are invisible during this glitch). This has existed for a pretty long time, but a particular guild is really abusing it now. |
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01-16-2015
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813 | |
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Python
Join Date: Aug 2013
Posts: 1,894
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01-16-2015
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814 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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01-16-2015
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815 | |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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01-16-2015
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816 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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01-19-2015
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817 |
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helo utub
Join Date: Feb 2012
Posts: 1,225
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I'm not sure if this is a bug or a glitch but correct me if I'm wrong here. In the spike room at sardon they added a new spike by the door that leads to the flag room to prevent people from blocking the door as easily. Just recently, I've seen people run down low enough where the spike will not hit them but they're on the tile that should warp them into flag room. Even if you're arrowed down you cannot get low enough to block that door without taking damage from the spikes if I recall correctly. I'll see if I can record it because I see people enter and exit that entrance a bunch of times until it seems to let them run straight down without entering the flag room and then can block without touching the spikes.
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01-20-2015
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818 | |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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warp points between levels are processed serverside, so if your ping is high enough (easily achieved when 3000+ are on), you can go down from the flag and quickly run backwards, then when the spike is in front of you, you can turn forwards against it without taking damage, allowing you to be on the tile and facing forwards it's the same for the door to the hallway at Sardon's, any good door blocker will enter that level then quickly turn and run right for 2-3 steps and turn left again so that they can't be hit adjacently by people attacking I can't do it when 2000 people are online in the morning but it's very easy for me to do with 3500 on |
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01-20-2015
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819 |
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helo utub
Join Date: Feb 2012
Posts: 1,225
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That makes sense since I never saw it when I towered but player count wasn't nearly that high. But I think they added that spike to nerf sardon and prevent people from blocking that door freely like that so it still seems like its something that should be fixed. I don't really mind it though since I liked sardon before I just felt like pointing this out.
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01-20-2015
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820 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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What I really don't understand about door blocking at towers is how Castle gets special treatment with a script that automatically moves players that block the Castle flag room door. I've been warped by admins before for blocking Snow entrance, York cave entrance, and Swamp entrance. Why doesn't someone just add that same script to every door where blocking is determined to be illegal? Then it'd just never happen, and admins would never even have to interfere. I tower at Sardon's almost exclusively, and I wouldn't be mad if they added the script to the flag room door. Either that, or remove the one at Castle. I don't really see why that one is necessary if so many others aren't. The one at Castle can be abused with a glitch that lets you respawn in place when you die anyway. I think in terms of fairness advantage, the doors that probably need that script are:
If the same script was added to Sardon's and York, it'd probably balance towers out a little bit. Sardon's is basically impossible to lose if you have 6 competent defenders who know how to correctly block that door. If the one at Castle was removed though, it'd probably need some sort of HP nerf at the flag. Just pointing out that there's some strange inconsistency with how Castle's door is treated compared to others. |
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02-14-2015
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821 |
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Registered User
Join Date: Aug 2013
Posts: 3,204
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Not entirely sure how this happened but, I entered the cave on the top left of the gmap beside MoD and ran around for about 5-10 seconds then left, when I left I was warped into a little water level surrounded by weird ground spikes sticking out and then all of a sudden I got warped here(see attachment) anyone ever experience something like this before? Practically just warped across the gmap in 10 seconds. I entered the river from under the bridge, I guess it warped me there and then my character moved out of it - I can not go back under though. (Angel Clan Bridge) |
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02-14-2015
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822 |
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Banned
Join Date: Sep 2014
Posts: 988
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When someone kills you, somehow if you run into them or something you're able to run through a fence. This happened to me somehow, I know it's a bad, probably very unhelpful explanation, but yea..
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02-16-2015
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823 | ||
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Registered User
Join Date: Jul 2014
Posts: 783
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02-16-2015
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824 |
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Registered User
Join Date: Apr 2014
Location: Florida
Posts: 971
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The water place with all the rocks around it, there also Is a sign there to, it's a place if u lag u get sent there I'm tryin to find a pic I have of it
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02-16-2015
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825 | |
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Registered User
Join Date: Jul 2014
Posts: 783
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