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01-05-2012
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46 |
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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01-05-2012
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47 |
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Idle like a boss!
Join Date: Sep 2011
Location: Canada, eh?
Posts: 789
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@Mattkan: I thought you meant Classic level so I made it with multiple rooms altogether forming a square shape which looks fairly nice. You really lost me when you told me to make the floor forest so I don't know why it's my fault if the floor was weird.
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01-05-2012
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48 | |
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User Registered
Join Date: Sep 2011
Location: Las Vegas
Posts: 4,626
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I dare Azrael to make you an admin. God damn like a majority of the people on here are wannabe admin try hards |
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01-05-2012
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49 |
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Registered User
Join Date: Sep 2011
Posts: 21
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Outside levels need a bit more detail (especially the grass, they seem a bit empty with just pure grass)
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01-05-2012
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50 |
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Idle like a boss!
Join Date: Sep 2011
Location: Canada, eh?
Posts: 789
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The first outside I posted is little too old I think. It's crazy how much I improved in a month. This is my forest path, I couldn't make it dirt so instead I made it an eroded grass trail that has the tall grass cut down from it.
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01-05-2012
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51 |
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Enjoys making levels
Join Date: Dec 2011
Location: In the north
Posts: 52
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The you just posted is quite empty:O, I am not a fan of making huge path ways with the grass tile, try dirt.
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01-05-2012
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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01-05-2012
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53 |
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busy
Join Date: Sep 2011
Location: Richmond, VA
Posts: 2,270
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You do have a history of getting bored and ditching projects though: Noddess (abandoned after 3 months or so) Blissful Lands (did you even start this?) Xialza Stroseria Graal Games (abandoned 2 weeks after started it) Your 50x50 Overworld project (abandoned within two days) |
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01-06-2012
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54 |
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Idle like a boss!
Join Date: Sep 2011
Location: Canada, eh?
Posts: 789
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It's a curse I'm given. Don't forget Halfrica. Also I'm sizing down my 50 x 50 overworld to 25 x 25 or something, haven't had the time to figure out. Also nobody else is making anything for Xialza right now and one of our Dev's went rogue, so it's basically a cool-down period.
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01-06-2012
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55 |
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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I always had levels projects I wanted to make, but scripting came always into my ways. Recently started a project again which will get me back into leveling, messing around with quests creations and which will need some scripting for quests and making levels look a little bit better ;)
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01-06-2012
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56 |
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Idle like a boss!
Join Date: Sep 2011
Location: Canada, eh?
Posts: 789
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*psst* LTTP remake!
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01-06-2012
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57 |
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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01-06-2012
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58 |
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Summoner and Philosopher
Join Date: Sep 2011
Location: Everywhere to hunt and recruit demons
Posts: 1,510
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too bad staff cant take recommendations. But anyway, I like his work even thought he needs practice. His levels looks enjoyable to play and at least his levels have a lot of detail.
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01-06-2012
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59 |
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BestSparrerOfAllTime
Join Date: Sep 2011
Location: CakeLand
Posts: 903
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All those trees clumped together makes my head hurt.. Anyways, I like your layers, nice job. But if you want to get hired you should stop ditching projects. |
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01-06-2012
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60 |
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Idle like a boss!
Join Date: Sep 2011
Location: Canada, eh?
Posts: 789
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I ditch projects mainly because they don't evolve into what I wanted to see usually. Noddess was renamed to Blissful Lands and my only scripter disappeared of the face of the earth. It's not like it's completely unused, I have a lot of weapons and GUIs written in there. Problem is, they're all in GS1 x-x He's making it. I guess he didn't see the other Zelda LTTP overworld on Graal Reborn, or the Project Z video, but maybe this one will be scripted. |