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11-24-2014
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Registered User
Join Date: Mar 2014
Location: South Australia
Posts: 129
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How can I make my own mmorpg??
I've been wanting to own and create my own game for not just me to enjoy, how could I make one? Birds eye view like graal would be awesome.
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11-24-2014
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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Generally MMOs are a lot harder to create than other games because they require significantly higher funding for servers, customer support, etc. The technology is also more advanced due to needing to program both a server and a client, and making them communicate effectively. Your best bet would be to use an already existing engine, or making a Graal server. You can rent a Graal server for like $120 a year, and youc an make your own levels and script things fairly easily. It probably won't get many players unless you can somehow convince talented people to help you, but it can be a fun experience building a world, programming things, and you learn a lot about coding. It's how I first got into programming. |
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11-24-2014
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Registered User
Join Date: Mar 2014
Location: South Australia
Posts: 129
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11-24-2014
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The Unwanted Critic
Join Date: Sep 2011
Posts: 3,639
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A 2d single player unity game is a reasonable goal if you have enough time to learn how to use it. If committed, you can probably make a great game if you have the creativity and talent, or friends willing to help/
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11-24-2014
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Registered User
Join Date: Mar 2014
Location: South Australia
Posts: 129
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11-25-2014
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✔️TURBO✔️VERIFIED✔️
Join Date: Feb 2013
Location: Larunda Relay
Posts: 6,481
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There's software on Steam you can purchase. Bear in mind, they're a bit advanced let alone pricy. But if you're willing to sink time and cash into something you like, go for it. |
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11-26-2014
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the Emperor
Join Date: Nov 2014
Posts: 56
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Just copy graal Google graal copyies and make your own gqme from graal engine
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11-26-2014
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Graalaholic
Join Date: Apr 2012
Location: Canada
Posts: 253
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You'll need to learn a programming language...
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11-26-2014
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Registered User
Join Date: Dec 2011
Location: Blacksburg, Virginia
Posts: 5,459
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I've made a simple MMO test before from scratch. It's difficult to achieve, but not impossible as a stand-alone developer. There are two aspects to MMOs - the client and thr server. Learn about how to setup a simple server in your favorite programming language and think about the best way to transmit information.
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11-26-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Your best bet is to not waste your time.
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11-26-2014
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Registered User
Join Date: Aug 2013
Posts: 3,204
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Don't listen to Dusty :p It's not going to be easy and you will come across a lot of problems but if it interests you then just keep going at it, it would be helpful if you could take programming classes in school as well. There are a few sites to learn some basic languages like codecademy.com that could be helpful to you as well! These languages aren't really focused around MMO game development but it will give you a grasp on programming which might make learning other languages easier for you. |
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11-26-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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11-26-2014
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Banned
Join Date: Aug 2013
Posts: 804
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I made a buggy 4.8GB MMORPG but what it made me stop was the hosting. I used GameMaker with the dll files, it is really simple but you need to know how to code. If you want to make a MMO, you shall start with a private server. |
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12-05-2014
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Professional AFKer
Join Date: Sep 2011
Location: South East Pennsylvania
Posts: 1,888
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12-06-2014
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Banned
Join Date: Jul 2014
Location: Omaha, NE
Posts: 610
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Agreed that Dusty is correct. -------------------------------------------- I don't want to sound rude on this topic or misguiding, but it WILL NOT BE SIMPLE making an MMO. It's very difficult to code, especially for beginners, because there are so many outcomes on a single line of code that can lead to crashes, freezing, or other various things you wouldn't realize beforehand. A tip to making an MMO is to not create your player movement, camera position, level changes, etc. without first getting your network system done. I find it more challenging to make a simple program and convert it to a networking program than to start with the networking first. (Could be my own opinion, I guess) -------------------------------------------- For Graal3D I use C++, OpenGL, and Winsock for everything. It's totally free to port forward your threaded Winsock server to handle a max of 5-10 players. Which is good to start with. I hope any of this information was useful to you, if you do happen to go along and try to achieve your MMO. |