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09-29-2014
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64 | ||
don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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I never said the "economists" (lol) made any money. If whoever set the absurd prices for those guns were not influenced by the people that /do/ make money like Stefan, I am sincerely concerned for their mental state when they thought pricing it like that was a great idea.
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09-29-2014
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65 | |
don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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So what are you going to do about it? This is what I'm seeing from what you said: "Yeah, we screwed up. This is how we screwed up. We can't do **** LOL sorry, we're just going to continue making the problem worse because no problems can ever be fixed by any means. Our predecessors ****ed up, so instead of fixing their mistakes, we're going to repeat the same mistakes! Sorry guys!" You could have immediately noticed the problem - why did no staff member at the time realize it was a **** idea? You could have corrected the pricing and, with a little bit of intelligence and foresight, would have noticed how much of a disaster this was going to be in the future. Okay, so that's all way in the past and you can't exactly do anything about that. But even so, you can bring all of the top-tier guns back down in line with standard guns and set a standard to follow. They can still be top-of-the-line, but at least make the price:performance point realistic. Then, lower the prices to bring them back down in line with standard guns, and issue a compensation fee to all players who had purchased these guns. You're going to have a little instability in the economy and profits from iAP will go down for a little, but the game will be healthy again and mostly everyone, including the parents with stolen credit cards, stops complaining. Here, I'll even give you some numbers to work with. Set the absolute highest price cap at 85k, or even 100k if you wish. Guns at these price point will obviously be best in class. Lower the stats of these guns to reflect what these current price points offer. Do a slight downscale in price for every other gun between 50k and 85k. Compensate these players with either: a token which can redeemed for any other gun, or simply 25-50k. Too bad this will never happen for whatever reason, which you guys will write off as "Sorry, we don't do refunds despite our ****ty price balancing and heavily criticized pay-to-win system even though the grand solution is sitting right in front of our faces". Why is this taking you so long to solve? Do you even want to solve it? If you don't, that is actually laughable work ethic and service. I wish you luck in future jobs. I suppose this is what happens when you appoint non-professionals and average players to run a game. |
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09-29-2014
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66 |
Lie, never to rise.
Join Date: Oct 2012
Posts: 1,716
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100% agreed with Talon. Sam, you can't make the excuse of how since the Bar is released at a high price, most guns after it have to be a higher price as well. Making a p2w server reputation even lower than how low its already is. The average player that spends no iAP is going to have a hard time on this game only cause of this servers nonsense bs for what they call standards. Makes absolutely no sense at all.
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09-29-2014
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67 |
Registered User
Join Date: Sep 2014
Posts: 211
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the gun balance on pc era is probably decent however the price range in pc era is ridiculous having to pay 500k to 700k for a gun in a shop while on pc era you need 125k or 200k maximum for a gun. pc era has a fun party dungeon system but iera is more lively with the pvp.. |
09-29-2014
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68 | |
GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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@ Talon, same for you, I didn't release bar which is why I'm saying that if I was the one incharge of it 80-100k would have been the maximum I would have set based off of its stats. Honestly nothing against you talon since I do have respect for you, just especially in this thread a lot of the things you've critisized me I had nothing to do with as you would know if you read my previous posts I have made, and maybe just make sure you're aware before you say things because some people such as supah will read that and make uninformed assumptions. All i'm trying to do now is improve it instead of do nothing and leave overpowered guns dominating the game as they had been prior to being staff, which is one of the reasons why myself and rec have decided to limit gun shops to 3 guns maximum every 6-8 months (excluding event/holiday guns- as opposed to a shop of 6 guns every few months) to give us more time to try get new things such as increased health/running speeds implemented. Also it is pretty annoying having all these attacks when I can honestly say when doing stats of guns, i'm the one who is constantly arguing for 'less overpowered' stats |
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09-29-2014
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72 | |
don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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Increase health to 5000 or even 500, it will give you a lot more finer tuning with numbers (you can set the BAR to have 955/95 damage, as opposed to having to pick between 9 and 10 which is a huge performance gap, for example) for every gun and would make statistics among guns a lot more variable and diverse. That's literally all you need to do to make this game a hell of a lot healthier if you don't choose to go the price rework path, which I'm still not seeing why it isn't a valid option. When things are broken and customers are upset, it's time to reconsider what you're doing and make some change, even if it means starting up your whole system from scratch. |
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09-29-2014
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73 | |
Lie, never to rise.
Join Date: Oct 2012
Posts: 1,716
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Your kidding right? The guns you like to nerf are sometimes for no reason at all. Take the M4. Been a really good classic gun for a while. You went ahead and after 3 years of being untouched, nerfed it. You can't say your trying to recover from the damage the bar has caused as you and rec still put guns in shops that are over 100k. Idk what your point is from that but with the stupid nerf of the jobs, that average player gonna have a hard time. BARs, PBPs, M107s, Flamethrowers. Don't get me started on the WH64. Its flame mode is stacked which can deal 18 dmg in one hit. Yeah, you really are trying to repair the damage. |
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