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08-25-2014
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Banned
Join Date: Aug 2012
Posts: 8
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Guild Sparring: Building a Transparent Community
The time is drawing near, the closing weeks that players talk amongst themselves more than ever and discuss how GS "should" be. Whether it's a longer timer being applied to the tie system, simply a lower latency cap, or supplying more training for staff to better communicate with guilds during GST. i.e. warping them when a sub is needed. Not allotting time for guilds to communicate between matches. etc. Sometimes in the same breath, you will hear about VPN proxies, and on extreme levels, DDoSing being used to work against the norm in latency, with the idea of having players adjust to strange latency levels mid-match. Claims of such things can hardly be proven. Things such as latency, are impossible to avoid and implement rules and boundaries completely against that demographic. With what little the server load can handle and the fact that players do live all over the world, what can be done to help the GS community? I would like to see more transparency and balance within the GS community. I'm sure many of us are tired of hearing the bickering about staff catering towards a certain guild, person, or play style. I've came up with a few things that I think could work to benefit everyone involved, including the staff hosting when GST rolls around.
While this is a rather shallow list of ideas, what would you like to see implemented to make GS and GST a transparent, smoother and balanced experience? If I've somehow missed the GST rules on this forum, could someone share? I think it would better help avoid any confusions about the tourney, lag cap, tie timer, timer between rounds, sub rules. etc |
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08-25-2014
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2 |
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Registered User
Join Date: Sep 2011
Location: Puerto Rico
Posts: 108
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My suggestions!
Since this is about posting ideas on what future improvements should be made for GST, here is what I think should be added. I have already discussed it with Rufus, and a few other people and they are pretty solid ideas. 1) A team captain/sub-captain system. When a team leader adds the members in the GST subscription, and the members agree to participate with the guild, the leader should choose two team captains. One main captain, and one sub-captain in case the main captain is offline for any reason. These two positions should be the most trusted players of course, and the players in the team with the most experience (but that's just my opinion). The captain would have the ability to choose which players would get warped in before each round, this makes it easier to warp members in and it also avoids the "hey we lost because our host didn't warp the right members in" problem. The captains would discuss with their teams which players would be warped in if they want to, to avoid confusion (in other words, fighting) but the final decision would come to them. 2) A separate world This would be a bigger add. Since the GST is the server's biggest activity, the amount of players online reaches it's maximum when this event is hosted. This provokes lag, which makes the competition really annoying, and it causes players to lose interest. Well, I think there should be a separate server, like the Facebook Server that got removed about two years ago. Players of the GST would be warped to this server when they are up to spar, and be warped back when they are done. Something like this would open doors, and make it possible to add more stuff and host more activities on Graal Classic without lag being a mayor issue and the reason things don't get made.
Last edited by Kouji; 08-25-2014 at 11:23 AM.
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08-25-2014
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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I like the penalty card, but 30 seconds is a long time to "fix" their lag.
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08-27-2014
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Graal-plainin since 01
Join Date: Jan 2014
Posts: 366
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Pretty much agreed on all fronts. There's really no excuse, and no reason other players should have to deal with other people having over 500m, that's just excessively bad. I kind of agree with the point of adding a seperate server to host it on, as the server capacity is what really gets the lag going, making it impossible to have a fair competition as everyone is just blindly swinging at 5 teleporting enemies. |
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08-28-2014
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Superlative!
Join Date: Nov 2012
Location: (∿°○°)∿
Posts: 1,259
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If it's transparent, then I can't see it......
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08-28-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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Odd, a thread that addresses a reasonable way to get a grip on all the connection issues and could possibly level the playing field gets ignored. These suggestions would be beneficial to the GST, but since 90% of the "top" teams would be affected by this, I dont see it as something they would add. i guess the pro-delayer/lagger/warper crowed is to busy calling people stupid and accusing them of complaining.
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08-31-2014
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7 |
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EP
Join Date: Nov 2012
Posts: 378
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09-03-2014
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8 |
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Registered User
Join Date: Mar 2014
Posts: 888
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I don't know becuase I'm at 220ms avg because of where I live and because of the high playercount and all the lag my lag gets to 500 in 1 showlag decreases to 300 goes to 600 decreases to 200 etc everytime I say showlag it jumps into a different ms.
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