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08-16-2014
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5 | |
Registered User
Join Date: Aug 2014
Posts: 22
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Here are my ideas regarding the cool down etc.: Id like for this to be somewhat of a guild event. Any guild can enter at anytime, but there has to be Atleast 5-10 people in queue to fight the yeti. Each individual would only be able to receive the spoils every 6-12 hours but they can still queue up to help other guilds. Once the guild finished the boss the guild cannot enter again for 3-6 hours. You can only receive spoils if identified. These are my thoughts on the yeti's base attacks. 1: Smash: Uses both fists to hit the ground doing 0.5-2.0 damage. 2: Snowstorm: Slowly ticks away 0.5 and slows down your movements because it is so cold. If you were to die you'd have to run back up some ways, and if all your guild mates were to die then the yeti's health would reset. so you have to be very strategic on and about who does what. |
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08-17-2014
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12 |
Hi!
Join Date: Oct 2011
Location: VY Canis Majoris
Posts: 246
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The reason I don't like the giant blob boss is because it's too crowded and literally requires no knowledge or skill to participate in. This is all good and well for new players, but I'm not a fan of it. It would be cool if they made a boss area (using your yeti idea), where you can actually invited 5 friends to fight it with you in a private/instanced environment.
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08-18-2014
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13 |
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Join Date: May 2012
Location: United Kingdom
Posts: 1,071
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and nobody pks mod now because it's so goddamn crowded, it's not fun anymore. But would be cool if bosses could take team work because I get thrown all over the place 0.0 @ the boosting jokes lel, mob PK now and then yeah it's fun but if it's EVERYDAY it devalues the PK stat I used to aim for 3k-4k at mod and now random noobs get it from mobs tf (if anyone remembers the Aussie Kevin in early 2012 he mob pked with arrows and got reset @ 100K) + think of mob PK like this, spar boosting, easy wins, no skill > mob PK, easy/quick kills, no skill, when there's others actually investing time earning kills with skill. It just annoys me how I got better at Pking and aiming to get more per hour aiming for 300/h and then I realise someone else is getting more than that sword spamming elsewhere. |
08-18-2014
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14 |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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How about a diminishing returns for PKing the same person multiple times? Like, if you kill someone twice, you won't get credit for killing them again over the next 3 minutes (give or take)? That would stop players from "boosting" from most mob PKing. But as far as getting PKs from the giant blob, who cares? It doesn't spawn that often. If some people want to take advantage and rake in some PKs, that's just being smart. The fact that some people have a problem with it is a joke. I mean, seriously? In regard to the people wanting the yeti to be a "guild boss" of sorts, that's not what I was going for. Something like that definitely could be implemented, but this isn't what I intended for this particular enemy. But I am starting to think that it shouldn't have any rare drops, and solely drop tokens, with a small chance of dropping 2. This means people won't have to rely on luck. The more you participate in killing it, the more tokens the get, the better items you eventually get to purchase. However, I still think there should be one incredibly rare possible drop, just so you can have that moment of anticipation when you open the spoils. Now, back to the "PK boosting". If people really think that's a problem, they could turn PK off in the area it spawns (though still no walking through eachother). However, I don't think it's necessary. |
08-18-2014
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15 |
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Join Date: May 2012
Location: United Kingdom
Posts: 1,071
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I don't have a problem with the blob, I was more aiming @ the mob PK boosting jokes. I was talking about the under graal city riot that happens everyday. But yeah whatever you wanna call it bosses I guess would be cool to have a boss lurking in the railroad caves somewhere hidden deep inside giving an adventure aspect to it idk.
Last edited by Xenthic; 08-18-2014 at 07:34 AM.
Reason: add on
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