![]() |
|
07-24-2014
|
61 |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
i was just about to ask that same question. An easier way to balance the weapons came into mind and that was this. I would probably only have it affect SMGs though that way at range they are not so good but up close they dominate.
|
|
07-24-2014
|
62 |
|
deltaria is da fkin best
Join Date: Oct 2012
Location: your butt
Posts: 377
|
Well considering Zone logic how bullets have a constant velocity in which ever direction it goes in and there is no technical pressure applied to weapons to make them slow down don't think there can be a weapon like this
|
|
07-25-2014
|
63 |
|
Registered User
Join Date: Jul 2014
Location: Poptart valley
Posts: 9
|
Ugh, just make Ghetto guns admin already. Two is Better than one!
|
|
07-25-2014
|
64 | |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
okay so after pking a lot, i realised that even with 3/4 of an ipad screen of range, smgs are still way too good. So i lowered it to 1/2 an ipad screen. Now what this means on larger maps, if you shoot in any direction, then the bullet will go all the way to the end of your viewing area since you are placed at the center of your screen. This way, smg users will have to be incredibly aggressive and keep there enemy within their sights. This way now, if you enter in blind combat (enemy leaves your sight and its spamming in their general direction) smgs can not be in blind combat meaning its all up to the other catagories of guns to dominate that combat style. if 1/2 is too short it can always be fine tuned. okay, did a lot of reorginazation, they are now all sorted by gun catagory and actually, theres no need to balance out the holiday weapons since they are actually all balanced out. https://docs.google.com/spreadsheets...gid=1864426550
Last edited by Ghettoicedtea; 07-25-2014 at 08:02 AM.
|
|
|
07-25-2014
|
65 |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
also for smgs user should get a really small 3% speed boost added in t2ks okay i have finished a rough draft of it https://docs.google.com/spreadsheets...gid=1864426550 |
|
07-25-2014
|
66 |
|
Registered User
Join Date: Jul 2014
Posts: 366
|
I can't understand 56% of the stuff you're saying about guns. I don't even know what nerfing is lol! |
|
07-26-2014
|
67 | |
|
Too much anime? psh
Join Date: Feb 2013
Location: Not Japan ;(
Posts: 1,021
|
That is true, however having 100 HP looks more neat compared to 50 HP. As of right now there are some guns that still does X.5 damages, and as far as all the games I've played, none of them has weapons that does decimal damages. It is more neat to have weapons that does whole number damages, and using all whole number would be better in a 100 HP system than a 50 HP system, opening twice as much variety for bullet power. |
|
|
07-26-2014
|
68 |
|
Impulsive Spender
Join Date: Oct 2012
Location: Irvine, California
Posts: 1,401
|
Moved thread to the "future improvements" section of the iZone subforum.
|
|
07-27-2014
|
69 |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
So i made some changes to the spread sheet. I lowered the clip for poison vine and gave it same stats as red rifle. The reason why i lowered the clip is so theres a trade off. When using the red rifle, you get 6 extra shots but sabers can reflect, but the poison vine beats sabers and has 6 less shots. Flamethrower, bleck broke this gun. In an attempt to give it range he forgot that the gun has no clip so it shoots through walls, so now it has hella range + shoots through walls. (look into this please) So my counter to that is increase the damage from impact from 0 to 3, decrease the range to half an ipad screen, increase rof to .1, and get rid of the no clip. This way its not shooting through walls and to get a burn effect you must play aggressive. The starter guns, don't really know what to do with those, for now, im leaving them with 0 recoil so they are easier to use and somewhat unique. Plasma shotgun is seeing a massive buff. Damage increase to 5 per shot (15 overall), range 1/2 ipad screen, rof increase to .3, and sabers can not block them. This can be pulled off. Zone did the shotgun correct in that they have massive spread and have significant gaps inbetween. This gun now has the lowest b2k at 4 and the lowest t2k at 1.2 if all bullets from 1 shot hit the person and stack. This will not end up like the pBP in era since that gun had 4 bullets, low spread, and a high ROF + high damage. |
|
07-27-2014
|
70 | |
|
Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
|
|
|
|
07-27-2014
|
71 |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
Flamethrower should instead of having a clip, have its ammo continuous, but you keep the impact damage when you get shot while using (hopefully it also sets you on fire too). Having its range shortened and unable to go over walls is good. It is a flame thrower after all with downsides, so you should at least be able to shut down an area with it at the risk of your own safety. Decrease its ammo to like 100 or so and have it use its own type so that it won't effect other weapons in its category (if applicable) zones ammo system is not set up like eras. All of zones ammo is locked in, that means all of the clips are based off 1 ammo type like Energy is 18 rounds and low energy is 12 rounds. Also since theres a ammo depletion bug, you would only be able to use the flamethrower once since its clip would be 250, if you unequip it then reequip it, then you lose 250 ammo, max ammo stack is 250. Do the math 250-250=0. The flamethrower just needs to be completely redone. it for starters needs a bullet graphic, the burn effect should stack, so everytime you get hit you get burned for 2 seconds and it adds on everytime you're hit. Im not against and actually want the flame thrower to be like eras where once the flamethrower hits something it sets fire to it. Problem with eras is that the fire last way to long, zones flamethrower should just instead once flamethower hits max range it just leaves a little pile of lava lasting only like 3 seconds and if anyone touches it, they are burned for 2 seconds. This way the lava gun is still far superior to the flamethrower for lying down a defensive perimeter and the lava is way more deadly. What also would be cool is if the gun had a .5 shooter hitpoint unless you buy a suit that protects you from the heat coming from the gun. If you have the suit on, you have no penalty when using the gun. Honestly, instead of increasing the shotgun's damage you should decrease it while adding in more pellets per shot. You know, like a real shotgun. Have shoot out around 8-10 pellets with each one doing 1 damage, while having a very wide spread. This will emphasize getting into their face and almost molesting them with the shotgun, as opposed to firing and getting a minimum of 5 damage from far away. Initial range will have to be hell-shortened though. Also make the god damn appirces fire 4 bullets dammit! Oh hell no, no way im adding in more bullets for the gun. It would either be garbage, or the PBP. The gun would be way too ineffective at max range. If you even izone and use the shotty, you will notice that it has a massive spread at range and 90% of the time, you end up with only 1 hit because how far apart the bullets are. It would also completely neglect aiming, because 1 shot and you will always get a hit. Zone did the shotgun correctly, it just suffers from low damage. |
|
07-27-2014
|
72 | |
|
Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
|
Flamethrower with a suit is bad. Shouldn't be any additional costs to it. It should just pepper an area with lingering flames; set people on fire with some initial damage and that's that. Capping the burn time would be ideal as well. But one thing that would really be useful is being set on fire if you get shot while wielding it. Sort of like the bullet is hitting the tank or some ****. |
|
|
07-28-2014
|
73 | |
|
(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
|
|
|
|
07-28-2014
|
74 | |
|
Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
|
|
|
|
07-28-2014
|
75 |
|
deltaria is da fkin best
Join Date: Oct 2012
Location: your butt
Posts: 377
|
I didn't make flamethrower, I've only done a couple guns and a few edits but anyways GIT, would you like to do a Skype call of some sort to converse about the changing of guns.
|