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11-04-2013
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Registered User
Join Date: Oct 2013
Location: The white van by the elementary school
Posts: 15
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Bomb Fuse Time
Hello all, I was thinking of some way to modify the bombs in Classic so they are a little more fun to use and this is what I came up with: A Bomb Fuse Time! I think someway to change how long the fuse is before the bomb starts to flash would be really interesting. (Obviously there would be restrictions to how long the time is) I was thinking you could purchase the ability to do this, or you are given it by a certain NPC. I know this is just an idea and it is nothing to elaborate, but I want to know what you guys think of it!
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11-05-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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As far as fuses go, I would like to see bombs maintain their fuse time while being carried.
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11-05-2013
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Professional Dinosaur
Join Date: Dec 2012
Posts: 474
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11-05-2013
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Andy
Join Date: Sep 2011
Location: California
Posts: 388
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11-05-2013
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Registered User
Join Date: Oct 2013
Location: The white van by the elementary school
Posts: 15
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11-06-2013
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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just sounds like something that will make our current crappy, laggy bombs crappier and laggier.
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11-06-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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11-06-2013
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A Jack of all trades
Join Date: Mar 2013
Location: Tortuga
Posts: 1,393
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11-06-2013
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The Cooliest?
Join Date: Sep 2012
Posts: 1,117
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Bomb crafting?? Different effects? Bomb crafting kit would be 20000. You could be able to make the 30 bombs for 5 graalats. Maybe arrow too? |
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11-06-2013
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10 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I like the idea its very Legend of Zeldaish as bombs have the same described effects in that game series. It might be cool if you could bat the bombs around with your sword or if you hit the bomb with your sword it detonates faster or just on contact.
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