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08-17-2013
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I'm watching...
Join Date: Sep 2011
Location: Northern Ireland, UK
Posts: 644
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09-08-2013
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I'm watching...
Join Date: Sep 2011
Location: Northern Ireland, UK
Posts: 644
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Well, the isometric engine is finished. It's pretty much ready to start developing a game with. However, I won't be doing anything with it for the meantime, as I am no graphics artist and I have no one else, therefore I can't build any sort of decent-looking game. I may just license the software out to interested parties. However, I'd imagine that I'd be updating and adding a lot of stuff to the engine as different people need different functionality. So, for those that may be interested, here's some technical jargon about the engine: Spoiler
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09-11-2013
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It's high noon~
Join Date: Feb 2012
Location: France
Posts: 1,149
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?
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09-11-2013
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I'm watching...
Join Date: Sep 2011
Location: Northern Ireland, UK
Posts: 644
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Sure thing. Threw this together really quick and made a grass castle. :L http://s14.postimg.org/l8crwtr81/Screenshot_2013_09_04_00_26_07.png (Unsupported image host) |
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09-11-2013
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It's high noon~
Join Date: Feb 2012
Location: France
Posts: 1,149
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But we used a program for level making with different layers, i don't remember the name though |
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09-11-2013
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Banned
Join Date: Aug 2013
Posts: 539
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Downsider made an isometric layers-thinger similar to that image while he worked on UN.
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09-11-2013
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Registered User
Join Date: Aug 2013
Posts: 105
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Have you thought of putting little shadows next to walls? Is there any code to save and load maps to files? |
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09-11-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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09-12-2013
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I'm watching...
Join Date: Sep 2011
Location: Northern Ireland, UK
Posts: 644
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09-12-2013
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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Disgaea is a good example.
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09-12-2013
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41 |
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Banned
Join Date: Aug 2013
Posts: 539
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Disgaea sucks though.
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