![]() |
|
02-28-2013
|
1 |
|
I'm watching...
Join Date: Sep 2011
Location: Northern Ireland, UK
Posts: 644
|
Isometric Development Project
Hi guys. For the past month or so, I've been working on my own mobile 2D isometric game engine for a game I'm going to be releasing on the Android market in a couple of months time (because Java was an easier step from C++ than Objective-C for the App Store). However, now that I have most of the main components of the engine done (except the player), I'm going to need a graphics artist. Now, I know you artists aren't fond of giving up your time for something you might not even know exists at the minute, or for something that you don't know will go anywhere, so I'll just give you the rundown on what's included in my isometric engine so far:
I've got most of the planning done as to what direction I want to go in with this game, but I don't want to give too much away just yet. Now hold your horses, this may sound interesting, but if you don't know what an isometric perspective is, you'll probably want to know what I'm talking about. Instead of giving you the mumbo-jumbo on what it is/how it works/what it does, I'll just show you an example of it: http://fc04.deviantart.net/fs71/i/2011/267/1/3/tiledmap___isometric_by_timjonsson-d4asgvm.png (Unsupported image host) This is not my game engine; just an example. I'll post some images later... It's basically a 2D drawing rotated 45 degrees and viewed from an upwards angle not that different from Graal's. I assume a few of you have played the Sims and Fallout 1&2, so you'll have played in this sort of environment before. However, my engine won't be supporting ground layering because I only need one level of ground for what I'm constructing. Like I said, I'm not going to give too much more away, but if you're interested and you can draw images in an isometric perspective - or better yet, have had experience working on something like this - send me a PM and we'll discuss it more. I won't be asking a great deal from you, just a small image here and there; nothing demanding at all. However, I can't offer you payment of any kind at the minute for your services so it'll have to be for your own enjoyment for now, but when the game goes live, I could give you a small reward for your services depending on how much I've asked of you and how much I'm earning from it. I don't know if I'd be willing to give someone a percentage of the profits, but I'll wait and see. If you have any questions or suggestions, do tell!
Last edited by Kavan; 02-28-2013 at 06:46 PM.
|
|
02-28-2013
|
2 |
|
It's high noon~
Join Date: Feb 2012
Location: France
Posts: 1,149
|
Wow awnesome! Good luck
|
|
02-28-2013
|
3 |
|
Writer of Stories
Join Date: Nov 2011
Location: The Danger Zone
Posts: 2,207
|
*sees title* Infernus=automatically disqualified
|
|
02-28-2013
|
4 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
Technically, traditional isometric lines are around 22.6º(2:1 pixel ratio/step), not 45. There are very few games that do the 45º stuff... Boktai is one of the more well-known of them: http://www.vizzed.com/videogames/gba/screenshot/Boktai%202%20-%20Solar%20Boy%20Django-2.png (Unsupported image host) But it is a very weird angle of graphics to look at, and even weirder to make. Of course you didn't mean that angle, but the more you know
|
|
02-28-2013
|
5 | |
|
I'm watching...
Join Date: Sep 2011
Location: Northern Ireland, UK
Posts: 644
|
|
|
|
02-28-2013
|
6 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
Here ya go, nabbed from a thread over at Pixelation. But if you have to explain to your graphical artist what iso is... you might want to look for another artist. Just sayin'. |
|
02-28-2013
|
7 |
|
The Psychonaut
Join Date: Jul 2012
Location: Middle o' space
Posts: 1,527
|
Hmmmmmmmmmmm
|
|
03-01-2013
|
8 |
|
.47
Join Date: Jul 2012
Location: Wundahland!
Posts: 1,921
|
Sounds interesting. If you need any GUI or odd pieces of work, feel free to message me. Good luck with your project!
|
|
03-07-2013
|
9 |
|
Former iEra Staff
Join Date: Nov 2011
Posts: 1,722
|
Goodluck finding one xD anyways i wish you the best!
|
|
03-07-2013
|
10 |
|
GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
|
Dayummm that picture looks sexciii
|
|
07-05-2013
|
11 |
|
I'm watching...
Join Date: Sep 2011
Location: Northern Ireland, UK
Posts: 644
|
Bump! The need for a pixel artist is really hindering the development process of my application at the minute, and there's only so much coding I can do with placeholder images. Again, if you have lots of spare time this summer and wouldn't mind helping out with the development of an Android application, send a PM my way! |
|
07-05-2013
|
12 |
|
nothin
Join Date: Jan 2012
Location: York
Posts: 1,483
|
good luck on this sorry i'm not very skilled but i hope you find someone
|
|
07-05-2013
|
13 |
|
I'm moon now (she/they)
Join Date: Oct 2012
Location: literally in the middle of nowhere
Posts: 1,511
|
good luck
|
|
07-11-2013
|
14 |
|
R.I.P Unholy Nations
Join Date: Sep 2011
Location: New Zealand
Posts: 400
|
Damn... Can not wait to see this, if you need any other form of help besides GFX ill be happy to help this project. Ill be watching this thread hopefully for updates
|
|
07-15-2013
|
15 |
|
I'm watching...
Join Date: Sep 2011
Location: Northern Ireland, UK
Posts: 644
|
It's been a while and there haven't been many updates as of yet (mainly optimisations and code prototypes), but myself and Bigfoot, who is now the lead graphics artist for my game, have reached the point where all the fun begins with this project! You'll be seeing frequent updates from now on. For the meantime though, here's images of the engine as it is so far (nothing that special): A nice side view of Bigfoot's grass tiles (WIP): Spoiler
I wrote Bigfoot's initials on the map :3!: Spoiler
|