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04-16-2013
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(Ragga)
Join Date: May 2012
Posts: 283
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I use Medic-- I prefer maneuverability. I'd probably suggest making Medic's slightly faster, since I've heard alot of people raging that 'Mandos are "OP". Or perhaps the addition of a "Scout" class that embodies your robot idea, with an increased walk speed slightly above the Medic; minus the heal bonus. And I've got to agree with Lord-- I found Defender to be useless. Then again, that could be my favor for maneuverability. I couldn't justify the "increase of HP" to be worth walking the speed of a slimed-out Medic. |
04-16-2013
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Back from the dead?
Join Date: Feb 2013
Location: Australia
Posts: 2,533
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04-16-2013
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9 | |
(Ragga)
Join Date: May 2012
Posts: 283
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As fast-paced as Zone is, I don't think anybody would use it. By the time a Scout finds the enemy, notifies his team, and they rendevous to said location, the enemy would either be gone or already in the process of taking seige on the Scout. I was suggesting that "Scout" be more of a support class, something like this: Scout
It would pretty much be the polar opposite of a Defender. And to give Defenders more of a role in the game, perhaps they could absorb only 75% of the damage dished out to compensate further for the lack of mobility. While the slower walk speed is its only hinderance, it's a potent one that currently isn't fully compensated for. The advertised "higher HP" is hardly noticable. |
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