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03-26-2013
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Back from the dead?
Join Date: Feb 2013
Location: Australia
Posts: 2,533
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2. They aren't "*ay" everyone likes gralats and hats 3. Zone was only made 3-4 months ago. Don't expect more space when they don't even have much content 4. Again it's only been 3-4 months since in app store 5. Everybody in this forum can help with that. But... they don't. Also to people saying "Zone's too much like era!" of COURSE it's gonna be like era, I mean the only weapons zone has is GUNS. Really guys. I'm done here |
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03-26-2013
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69 | |
Does anyone remember me?
Join Date: Jun 2012
Location: Los Angeles, California
Posts: 1,090
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03-26-2013
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70 | |
Back from the dead?
Join Date: Feb 2013
Location: Australia
Posts: 2,533
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03-31-2013
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(Ragga)
Join Date: May 2012
Posts: 283
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Since my PC is down, temporarily disabling my iEra Guns Admin position, I've decided to give Zone a shot. I'm in the process of getting used to the controls and adapting to 360-degree shooting, but here's my run-down of Zone so far:
I haven't yet examined the 'missions' aspect of Zone, so I could be wrong. I joined the server and thought: "PK PK PK". So far, so good. No complaints yet.
The only parallel between fighting on Era and fighting on Zone is that it's done with projectiles; and with it, the tat-for-tat balance of dodging to shooting. How the balance is dictated is entirely different between the two servers-- Take it from a guy with over 10 years Era experience. The fact that Zone has 360-degree shooting range to be handled at the user's discretion makes a world of difference in regard to raw PK-etiquette. On Era, one is limited to 4-directional shooting, which provides both a "safe haven" in diagonals, and a barrier created by more concentrated bullets in one direction due to the limitation. It's this that offender must overcome to get within range to land a hit; through a combination of utilizing spread, faking, and pressuring. On Zone, however, the player can control roughly where his projectile will go; and because his opponent exercises the same freedom, is always in range to be hit. Faking and pressuring are utilized in an entirely different manner. The addition of different classes on Zone opens up the possibility of more variable styles in the way players handle their game, on an almost necessary level; because one class may outperform another in an undistorted fight. While having Era experience helps tremendously on Zone--due to being seasoned at dodging projectiles-- It's definitely got its own twist. It's kinda like playing Webkins' Ant Mania Picnic game; Click Here for an example-- you'll be good at it, but you'll still have to make adjustments.
Last edited by Meph; 04-01-2013 at 09:31 AM.
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