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02-19-2013
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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Remove the Hit Registration Timer
^^^^ Honestly its just annoying now that half your bullets don't do anything (talking mainly about how it is in spar) it wouldn't break the games system, it just means players would need to get better at dodging bullets. Atleast remove it for a week at least so you can see how it is. |
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02-19-2013
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Yes please remove this. It gets me pissed and i lose so many fights due to this.
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02-19-2013
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3 |
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Player Relations
Join Date: Jan 2012
Posts: 1,506
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I'm noticing that sometimes I don't even take damage at all even if the bullet hit me. I find this very unfair despite the easy advantage.
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02-19-2013
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Nobe
Join Date: Oct 2012
Posts: 113
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I couldn't count the amount of times I've shot someone repeatedly and they've taken no damage or vise versa. I remember once I was on 1 hp and ate 5 pbp shots at point blank sustained no damage and killed the other guy it was kinda funny, but shouldn't have happened. So I agree with this.
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02-19-2013
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5 |
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(Idiotism)
Join Date: Apr 2012
Location: Idiotism
Posts: 920
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wouldn't that mean if like a player is hit by 2 shots from 2 different bars they'd get hit 20 damage (assuming both are upgraded)? then bars and stuff would like bunch up and kill even faster right? but yeah, in spar i don't see a problem with it, seeing as its one on one. unless, of course, lag spam. |
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02-20-2013
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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It was fine a few months ago but since then the hit registration is just so high now its silly. So many situations in spar when your on 14hp, other person on 5, you dodge their bullet, shoot them twice, only registers one and then your dead x.x
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02-20-2013
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(Idiotism)
Join Date: Apr 2012
Location: Idiotism
Posts: 920
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I always just assumed it was lag, not a changed bullet registration.
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02-20-2013
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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02-20-2013
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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We could not remove this, sorry. It's actually made for your own safety, because lately, laggers had a procedure with this gun 'bug' as you call it. So a simple timer via each loop would fix stuff much better to give chance to both, the lagger, and the player to fight normally.
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02-20-2013
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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what lag bug the bullet wall bug? If it was .2 seconds then only one bullet would hit still. Perfectly fair
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02-20-2013
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11 |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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02-20-2013
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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Its all shot at once fyi. Like a shotgun it would shoot all shots at once. Also btw im a laggy player and i have tested this; whenever i lag and a bullet wall comes. If im shooting a bullet wall will go. |
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02-20-2013
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13 |
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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You have to be lagging quite alot for that to happen, and you can just knife them whilst theyre frozen. It much prefer having a more fun gameplay and put up with a few laggers than keeping it how it is currently. Thats why i said just test it for a week or a few days and we'll be the judge
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02-21-2013
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GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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Ok this has to be changed, i tried basing and could kill barely anyone, now im not usually modest, but anyothr time i can take on and beat 2 noobs with a pbp and a bar, but with this hit timer, i shoot them over and over again, does nothing and its not lag. This game is actually almost unplayable because of how high its been made.
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02-21-2013
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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Other possibility is that they probably dodged that while you're lagging. Your upload rate > then download rate = you may see them normally, but they se enough lagging. |
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