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05-29-2012
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Registered User
Join Date: Apr 2012
Posts: 347
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Graal Previewer
Features: -Multi + Singledirection ganis -Drag + drop a head/body/sword/shield/gani onto the frame and it'll update. -Hit save in your image editing program and it'll automatically update in the animation viewer. -Shields are properly scaled + placed on the character. (Be careful which ganis you use, the iPhone versions place the shield in the character's left hand when facing down, which can affect the results, as the PC version normally places the shield in the right hand when facing down. The program starts with the iPhone idle animation by default.) -Hats. ![]() This program is mostly to facilitate artists making heads + bodies that want to be able to preview their results in realtime without the hassle of starting up the editor or something stupid like that It's attached. EDIT: Attached source.
Last edited by Downsider; 05-30-2012 at 02:22 AM.
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05-29-2012
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Times Change
Join Date: Feb 2012
Location: Cairo, Egypt
Posts: 1,872
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this would be so usefull, but if u want the avatar on the side to be walking, while previewing, u have to do that to all the different angles
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05-29-2012
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Registered User
Join Date: Aug 2011
Location: En La Caja
Posts: 1,679
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05-29-2012
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Times Change
Join Date: Feb 2012
Location: Cairo, Egypt
Posts: 1,872
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05-29-2012
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Registered User
Join Date: Apr 2012
Posts: 347
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oops. I didn't attach it. Hold on, I'll add support for multi-directional viewing as Kiko suggested real quick and then reupload it. EDIT: ![]() Added and fixed link. |
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05-29-2012
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Custom User Title
Join Date: Sep 2011
Location: Australia
Posts: 2,534
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Nice work.
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05-30-2012
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Registered User
Join Date: Apr 2012
Posts: 347
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05-30-2012
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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Will it run on a Mac?
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05-30-2012
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Registered User
Join Date: Apr 2012
Posts: 347
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Unfortunately not. I might be able to make a platform-agnostic version using Mono, but right now it uses p/invoke functions from SFML.NET to render everything. I think I can move it over to Mono-compliant stuff fairly easily, though, so I'll try and do that when I get a chance. tl;dr, not in it's current state, but I can probably modify it to run on Mono for a Mac with minimal effort. |
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05-30-2012
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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You shouldn't use Macs, anyways.
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05-30-2012
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Banned
Join Date: Apr 2012
Location: Sweden
Posts: 287
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Would you be able to add support for custom sprites? Maybe a predefined list of custom sprites (GK, G2K1, etc.). I'd love it for use with my own sprites that have been brought into daylight once again.
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05-30-2012
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Registered User
Join Date: Apr 2012
Posts: 347
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05-30-2012
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Banned
Join Date: Sep 2011
Location: A box
Posts: 3,317
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sweet
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05-30-2012
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Banned
Join Date: Apr 2012
Location: Sweden
Posts: 287
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05-30-2012
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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