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04-22-2012
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17
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Era Scum
Join Date: Nov 2011
Posts: 2,264
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Posted by Downsider
Zombie World Online is basically my stab at an MMO engine/zombie MMO for iPhone, Android, Playbook, PC, Linux, and Mac. NetSpanner, the engine, is fairly similar to Graal's engine, having a social, online SDK that connects to the server. The animation/level editors, chat interface, and script editor are built into the SDK, or you could say RC. You just right click on a level/animation or script and hit edit, and then the proper editor is brought up. Every time you click save, the copy online is also updated on all clients and RC's. If you're working on an image and someone's using it in their level, the moment you update the image on the RC, the image on their level is also updated- even in their level editor.
I plan on licensing the engine out for royalties or a flat price on iOS/mobile development and allowing free development on PC.
Here's a UI demo using the built-in UI system and scripting language (Which is similar to GS2, based off GameMonkey with some slight modifications, most of which were done by 39ster).
<a href="http://www.youtube.com/watch?v=owFtSazlmjU">YouTube Link</a>
The demo was recorded on my iPhone using Display Recorder. Any framerate drops or whatever you see in the video are because of Display Recorder.
Looking for pixel artists.
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That's looks epic
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