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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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That's a great idea If this is done, it would be after release. It could be something more detailed too where there's dust storms and sunniness in the sandy areas, more rain in the grass areas, etc.
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02-10-2015
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Pixelist
Join Date: Nov 2012
Posts: 3,077
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Cliffs remind me of the ones on my PC! Perfect! Good job on this. ![]() Aside from Grassy Map, don't really see a lot of suggestions for gang points.
Last edited by Shiz; 02-10-2015 at 11:21 AM.
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.
Join Date: Nov 2014
Posts: 291
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Yeah alpho i like that!!!! Would be really cool!
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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So you want suggestions O.o For the gang points well here's a list 1) Gang spar win give you x amount of points depending on how meny vs how meny.( if you beat the odds like 2v4 you get more points) 2)Gang control over bases 3) Should be able to control the train ![]() Now the shop 1) The gang shop should sell weapon skins be able get furniture (mainly vanity). Special Gang mounts that hold multiple people like a wagon(holds 4 people) |
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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![]() Railroad through the forest
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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Alpho i think you might need some more evergreen trees cuase you definitly dont have enough..........:p
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Pixelist
Join Date: Nov 2012
Posts: 3,077
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That looks amazing. I'm actually glad we have a grassy part of the map now. Gives you time away from all the sand!
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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Based on everyone's ideas, we'll be adding gang points and the gang shop after the release of Oasis. It'll be in a tent at the top left corner of the map.Right here:
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Registered User
Join Date: Nov 2014
Posts: 149
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02-10-2015
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Pixelist
Join Date: Nov 2012
Posts: 3,077
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Just a few ideas I came up with. I was wondering if we could add a "Gang Inventory?" It could be located where the Hours/Members/and News are. I was thinking it could be just like the player inventory (click the button, and it shows all your items) but for the gang. So let's say your gang has 500 gang points from basing. When you click the gang inventory, it will show all your items including the 500 gang points you guys have in stock. Now, the leader will be the ONLY one who can purchase items. Once he/she purchases an item from the gang shop, it will then show up in the gang inventory for all members of that gang to temporarily use until the leave the gang. Once you leave the gang then you will not be able to use that item anymore. Also, to prevent abusing leaders and them spending gang currency, there should be a voting system. Not sure how this would work but it could be something along the line of the leader tapping on the item and clicking a tab that says "Voting!" Once the leader sees what the members want to that item then they can either buy it or move on to the next item. Another thing we could add is spending gang points for an extra gang hat. Could be like a couple thousand points for one of the PREVIOUS gang hats. Could also add an extra member slot to your gang. However, this deserves a cap since you don't want a gang with 50 slots for people, they would dominate. I was thinking of a 26 or 27 cap. One member can make a difference for your gang. We don't want this out of control. Also, an idea for the current gang system. We need gang logs. This should be for any gang to see who has been kicked, who edited the news, changed ranks, or just joined the gang. Possibly buying gang houses with gang points would be a neat idea too. Now I don't think Ol' West has had any "gang wars" yet, but in the future I'm pretty sure there will be some. So in order to officially make a gang war with another gang you could spend a few points to do so? War is a pricey thing. ;) War could operate by the amount of time one gang gets compared to the other in a weeks time. So the gang that has the most gang hours in that weeks time (just that week, Sunday - Saturday, 7 days) would win the gang points total. So if a gang payed 500 GP for a war, then the other one would have to do it as well. The victor of the war would receive 1,000 GP. |
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Registered User
Join Date: Nov 2014
Posts: 149
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Nice ideas shiz, but I think the max cap for members should be 30. For gang houses, I think that all gang members have access to it. Instead of the leader just being able to decorate the gang house, perhaps the leader can give access to others so that they can move furniture around and decorate, but they can never remove the furniture. For gang houses, there should be a purchasable gang mine rock. You can only have one of each per gang, and it can only be placed it a gang house. The gang can work together to break it, and the whole gang can earn the exp,ores,money. This takes a long time to break though. Once broken, the gang rock will reset in 100 hours. You can change the time and rewards.
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02-11-2015
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Registered User
Join Date: Apr 2014
Location: Florida
Posts: 971
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We need secret and hidden areas!!!!!!!
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Pixelist
Join Date: Nov 2012
Posts: 3,077
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Ooh yes. This would be nice as well. I've noticed that a lot of players like this. Perhaps a secret area in the trees (like if you grab a certain tree, it warps you into a new level) and in this new level you have to solve a certain amount of riddles. Once passed you can get a cool hat.
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Registered User
Join Date: Apr 2014
Location: Florida
Posts: 971
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Only secret areas in west is the Kurza hideout but u don't really benefit from it just a hideout also the Mexican type place all the way north which has nothin in it. Also alpha should make shrinkable potions that Will shrink u and then u can enter small hidden places to get to secret areas, similar to rat morph in iclassic
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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I've added the levels and graphics for Oasis to the main server and it's all visible to the public now. I put a fence around everything and warps all throughout the fenced off area though so you sneaky kids don't glitch in, or whatever magic tricks y'all are using now'a'days! I've already added a few
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