![]() |
05-15-2015
|
18 | ||
:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
|
|
||
05-15-2015
|
24 |
:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
|
Zone's graphics team is in no way able to make a tileset. As far as I know there is no one there who has ever made a tileset before, would know how, or could if they tried. And if someone there did make a tileset it would end up worse than the current one. You probably shouldn't talk about stuff you don't know about, because making a tileset really isn't something for an amateur artist to do, it is really something that takes time and dedication. Latte and I have tried to make a tileset (unrelated to zone) before and ended up giving in after a few days, and Latte is a pretty darn good artist, and legions ahead of anyone on Zone's graphics team as far as I'm concerned. Anyone who says delt is pay2win has no idea what pay2win means. |
05-17-2015
|
30 | |
GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
|
Try do it bit by bit. The whole tileset doesn't need to be revamped, just some bits. You could start off by changing the colour of some of the tiles, (that was my biggest issue, as the blue/light grey city floating in the blue sky really didn't match, maybe try adding some black/grey buildings or changing the sky to space) then start fixing up the shading on others. You don't need to redo it fro, scratch. When era got its tileset updated, it wasn't the entire thing, it started with just the roads/footpaths, then the sand, grass and water, then the trees, and that's pretty much all that was changed, and it still made a big improvement Your first step could be just redoing the water, sand, grass and dirt since they are single tiles and would be fairly easy to redo compared to the building tiles. (And because they look pretty horrible, especially the water contrasted with the sand) Then you could update the trees. Those alone would change the look of the map quite alot |
|