![]() |
|
01-09-2015
|
466 |
|
(Sage)
Join Date: Aug 2011
Posts: 886
|
|
|
01-09-2015
|
467 |
|
Registered User
Join Date: Jun 2013
Location: USA
Posts: 243
|
So far I haven't seen any changes, but that's just me. Many players at Sardons tower love to be arrowed into the doorway before the flagroom. The player blocking the flagroom sits there while the attacking players get hit by spikes and the defending guild members.
|
|
01-09-2015
|
468 |
|
3bad
Join Date: Sep 2014
Posts: 505
|
By using android devices, you can stand in the middle of a hallway or in front of a door and turn your device off, then your FPS plummets to 0 and your character is frozen and cannot be moved or damaged and other players cannot move through you. I suppose the user should be paused but isn't. This can be done without lag but I'm sure it qualifies as lag block.
|
|
01-09-2015
|
469 | ||||
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
TL;DR players are dropping their framerate to become invincible, but they still block and therefor can block doors without being able to be damaged.
Right now it should be pausing players who are lag-blocking, but I might tweak it to instead warp them out of the tower and make another small change. |
||||
|
01-09-2015
|
470 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
I have changed it so that instead of pausing lag blockers it will kick them out of the tower.
|
|
01-09-2015
|
471 |
|
all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
|
|
|
01-09-2015
|
472 |
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
|
|
01-09-2015
|
473 |
|
all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
|
|
|
01-10-2015
|
474 |
|
3bad
Join Date: Sep 2014
Posts: 505
|
|
|
01-10-2015
|
475 |
|
Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
|
What about if there was an area around doors that disabled player blocking at all? It would harmonize this "lag block" issue, and would cause a change of strategy that may equalize some of the exploitable choke points in certain towers... Four or five people being able to hold sardon's tower against any number by standing in a doorway and spamming sword, for example? That's not skill. *awaits negative angry hat chaser responses* |
|
01-10-2015
|
476 |
|
Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
|
The tower design is a whole different problem lol.
|
|
01-10-2015
|
477 | ||
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
This is merely meant to fix a very exploitable bug, not balance out forts--that's a much larger problem. |
||
|
01-10-2015
|
478 | |
|
3bad
Join Date: Sep 2014
Posts: 505
|
Edit: Does this apply to players who are attacking or using a different tag to those people defending the tower? Because some players attempt to use android devices and block Sardon's spike room door to prevent the defenders from reaching halls. |
|
|
01-17-2015
|
479 |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
Yesterday I was getting warped out of the halls doorway in Sardon's for just standing in it (which is something that literally every guild does). I wasn't getting warped to the lobby, but to Sister Gertrude's. Not sure if it's this script behaving funny or just an admin not knowing what they're doing. Hope you manage to refine this though. I've seen this work a few times, and it seems to take 5-8 seconds to trigger the warp. It might be better to lower that, but I'm sure that causes some annoying side problems. Would be a huge relief if lag blocking and other annoying tower glitches could be resolved through code. |
|
01-17-2015
|
480 | ||
|
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
|
I was hoping that this would have resolved most of the lag blocking issues. |
||