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09-08-2013
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141 | |
Registered User
Join Date: Apr 2013
Posts: 1,682
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09-10-2013
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143 |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Okay so the issue is there are serverside setshapes implemented to block projectiles. However the same NPCs do not setshape clientside. Since projectile collision is handled by the server it is detecting the bombs have hit a wall, thus they they land at the player's feet. However clientside there is no walls(and visually projectiles are clientside) so the projectiles themselves are flying over the wall and hitting players. There is no easy fix for this because of how projectiles function. The only thing that can be done is to go over all the NPCs being used at towers and add clientside setshapes to the projectile blocking setshapes. Compile a list of the areas this happens and I'll get around to it when I can. |
09-10-2013
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146 | |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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09-12-2013
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148 |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I actually considered allowing them to jump down cliffs. It'd be interesting, but right now their wallchecking is using a default onwallpath() function. If I allow them to jump down cliffs they'd have to be able to look at players over cliffs, which means a custom wall check. Not hard, but it will be more taxing than using the client function. For a feature that will be hardly used, I don't think it's worth the extra processing/effort. Also their chase distance is fairly large, but if they can't get to you(because of a wall) they will give up. |
09-20-2013
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150 |
Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Particularly when an Event warper is found in the Mausoleum area (the dark cave entrance) there is an issue with entering the warper. I get pushed back and down about 12 tiles several times when attempting to enter, and then disconnected from server. When I log back on, I (usually) show up in the event, but not always.
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