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05-08-2012
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16 |
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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As it stands, 'default' is the most ideal hit detection there has been on Graal for playing with, and it's the best we're ever going to get. Any changes to it will only make things worse. See horses, bombs, etc for an example of this.
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05-08-2012
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17 |
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Mad Villain
Join Date: Sep 2011
Location: Cali
Posts: 711
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05-08-2012
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18 |
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In-game name: iStorm
Join Date: Mar 2012
Location: Easter Island
Posts: 106
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Maybe with better hit detection i could do better in spars
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05-08-2012
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19 |
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Guest
Posts: n/a
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Era's isn't that good lol
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05-09-2012
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20 |
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amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
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05-09-2012
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21 |
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Registered User
Join Date: Apr 2016
Location: Testbed
Posts: 604
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A good system could be implemented if graal stored players location for the last 5 seconds. When you swing, you send your current location and a timestamp to the server. It deducts the timestamp from the current time then checks if any players was in that spot at that time. If so, hit them. Otherwise, nothing. If over 5 seconds, reject and laugh at the player. It's not going to be perfect but might make things better than what I have seen at times. This follows the method i've seen used on FPS |
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05-09-2012
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Quack Quack~
Join Date: Sep 2011
Posts: 1,810
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![]() Mind = Blown |
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05-09-2012
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23 | |
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Guest
Posts: n/a
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Anyway, classic only has a sword, bomb and bow so it's ok :p |
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05-10-2012
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24 |
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Registered User
Join Date: Apr 2016
Location: Testbed
Posts: 604
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