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12-03-2016
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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Would you upgrade something if the profits from said thing have hardly changed? Free Relic
Last edited by Heeble; 12-03-2016 at 03:56 AM.
Reason: Free Relic, he's pretty chill
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12-03-2016
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Laughing irl about all the people saying 'free relic' like he was unjustly dealt with. Optimization of resources is the toughest thing for any game... it takes time and effort on the part of developers, and the customers will see little to no difference and still be complaining. You can have all the cool hardware you want and one loopy bug in the script can still cause it to crumble. |
12-03-2016
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Registered User
Join Date: Jul 2015
Location: Nowhere
Posts: 658
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12-03-2016
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Retired PK
Join Date: Sep 2013
Posts: 358
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Honestly the game is increasing alot of safezoned areas lately that its pretty much pointless to pk anymore, except pk at towers, swamp, pond, small area at onnet, and by red barn. And ffs Im sick on pking Guild B and SoN 24/7 cuz they bored me to death running around in endless circles. |
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12-03-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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The server lag is probably a combination of several things that don't have to do with the hardware. Ruxxter explained to me a while ago that the way Graal was coded is really inefficient in terms of handling multiple players in one level. I can't recall the exact explanation, but if there are 63 players in a level and and another player enters, making it 64, the data being transferred becomes exponentially larger. fp4 probably understands how that works, if it's true. There's that, then the fact that AFK disconnection has been broken for a really long time now. Players that are inactive and AFK should be booted off the game entirely so that they aren't taking up any server resources. iClassic staff rigged a way to warp them all to an idle level, but I'm sure it isn't as efficient. Getting that to work all probably requires access to the game that only Stefan had. Have to consider that Graal was coded as a game that never saw more than ~300 people on a single server in the PC days. I have to imagine the port to the iOS platform didn't include a rewrite of the game engine or anything like that, so 4000+ is definitely not what the game was built for. Why unixmad has not removed his head from his ass and done something about it yet is a mystery though. |