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02-14-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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Underwater Levels
I'm wondering if the devs are interested in reintroducing underwater levels. I am capable of writing a program (not GScript, requirements being a gmap and its associated files in .nw format) that would automatically generate underwater levels.
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02-14-2015
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Derpy idiot
Join Date: Dec 2014
Location: A magical land full of ponies and rainbows
Posts: 118
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So, you can swim in them??? I AGREE!!! MAKE THE WATER TEMPLE TOONSLAB!
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02-14-2015
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Amdin
Join Date: Dec 2013
Posts: 1,290
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02-14-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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Hey, that's sexist to the Zorbas.
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02-15-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Something I started working on when I was working on the railroads but was cut due to time constraints and issues with the ganis for swimming. |
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02-15-2015
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Amdin
Join Date: Dec 2013
Posts: 1,290
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02-15-2015
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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Last edited by GOAT; 11-20-2017 at 07:35 AM.
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02-15-2015
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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just click the little youtube button on bottom right..
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02-16-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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Generating generic map-wide underwater levels would be processing intensive (could take a few minutes on a modern computer). However, there's a lot of value to be had from underwater levels (e.g. can your typical mounts swim underwater?).
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02-16-2015
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Amdin
Join Date: Dec 2013
Posts: 1,290
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I mean you could just render a 50% opacity blue filter. boom! you're underwater.
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02-16-2015
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The muffin man
Join Date: Sep 2011
Location: Burger Refuge
Posts: 2,262
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