I want to let you be wrong. But you've hit my soft spot.
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There are only two problems with towers. The respawn zone of Swamp/Babord Tower and the screen shake at Destiny Tower. Small corridors and choke points are useful, otherwise taking towers would be too easy. If a guild is positioning themselves properly, every tower should be an absolute nightmare to get through the halls with a full hp bar. Why would a tower full of killers be designed to let people easily walk to the flag?
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I didn't say it should be easy. I think it should be possible. I think choke points are awful game design for this game's mechanics. I think the best offense against something like that would be bombs and arrows, but those go fast when you die, and over time it's inefficient. Again, Snow Town was exactly how you described it. Everyone could get to the flagroom fairly easily with 3.0HP, but the defending spawn was right in the flag room and attackers had to go through three rooms to reach the flag room again.
The one-man-army play style a lot of PKers enjoy is a skill. Even the most skilled at it can't always make it up there. It does really well when a guild is not properly defending a tower (entire roster sitting in the flag room) and it does poorly when they are.
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Spikes are what I would call "anti-noob" traps. When you learn the patterns of the spikes, they're easy to dodge. Regardless of defenders, I should be able to get through this room getting hit by a spike once every five deaths. They aren't hard to dodge.
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The spikes have a simple pattern, and yes, sometimes you just won't get hit by the spikes. I think the biggest issue here are the choke points again, as three or four players can get cozy near the spikes and stop the flow. My point is they aren't OP, but with many players in the spike room it makes it rather difficult and worthless to try and avoid the spikes, when the bigger threats are the defenders. Best to just rush to the flag room instead of ever wasting time, and that's all this design does.
Yes, entering a flag room with 0.5 HP is a death sentence. Do you expect them to not hit you? Try making your way up with more HP.
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That simply isn't possible with too many choke points and small spaces. It's far too easy to take damage in these towers.
Just use your blink to walk up the stairs. I don't know why people complain about this. It isn't hard.
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Well, I hate to burst your beeble but the Deadwood choke points are 2x2 wide. Only one graalian can fit through at a time :p I can blink and avoid damage for a couple seconds, but I can't just go through someone right in front of me blocking the small staircase. It's possible to blink past the 4x4 choke point if they stay to the left or right, but if they position themselves right in the middle it's not going to work.
The only improvement that can be made for you is for players to stop whining about getting PKed outside the city. I think you would have a much better time PKing in the Overworld, but unfortunately you may not see that come back anytime soon.
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