If that's the direction your going then I recommend at least cutting all the crops times to a 1 hour max cause nobody's gonna play the game 6 hours straight for watermelons. Maybe try to make it so players are forced to water their plants 5 times. So if the blueberrys take 10 minutes then you'll need to water them every 2 minutes. That being said for watermelons for example for a time of an hour then every 12 minutes a crop would need to be watered. By the way I've noticed that the crops don't die right away if they don't get water which I like but the crops timers should stop during the times they don't have water instead of still growing and after let's say 3-5 minutes of no water then the crops should die.
Going by a system where were forced to water 5 times each is a win-win cause then players that don't want to be tending their crops every 2 minutes could farm crops like in the case I made for watermelon every 12 minutes for an hour but since their not tending to them as often the reward could be less then someone tending to blueberrys for an hour straight of 6 cycles.
Imma play with some math and post how it would look like in a bit.
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After some time this is what I came up with.
Crop Farming (Current Growth Times) Balance:
Cycle Number for Water: 5
Blueberry Seed: Needs water every 2 minutes. Takes 10 minutes to grow. Dies after 2 minutes without water.
Carrot Seed: Needs water every 3 minutes. Takes 15 minutes to grow. Dies after 3 minutes without water.
Wheat Seed: Needs water every 6 minutes. Takes 30 minutes to grow. Dies after 6 minutes without water.
Strawberry Seed: Needs water every 6 minutes. Takes 30 minutes to grow. Dies after 6 minutes without water.
Tomato Seed: Needs water every 9 minutes. Takes 45 minutes to grow. Dies after 9 minutes without water.
Rice Seed: Needs water every 12 minutes. Takes 1 hour to grow. Dies after 12 minutes without water.
Jalapeno Seed: Needs water every 12 minutes. Takes 1 hour to grow. Dies after 12 minutes without water.
Pumpkin Seed: Needs water every 24 minutes. Takes 2 hours to grow. Dies after 24 minutes without water.
Onion Seed: Needs water every 36 minutes. Takes 3 hours to grow. Dies after 36 minutes without water.
Corn Seed: Needs water every 48 minutes. Takes 4 hours to grow. Dies after 48 minutes without water.
Raspberry Seed: Needs water every hour. Takes 5 hours to grow. Dies after a hour without water.
Watermelon Seed: Needs water every 72 minutes. Takes 6 hours to grow. Dies after 72 minutes without water.
After some thinking I thought it would be best to just make the crops die after the same time it would take to water the plant since a 2 minute window isn't fair for those growing watermelon and etc. Also I figured keeping the growth times the same amount instead of a hour max would give the players more options to be flexible with.
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dont you think 5 times is a bit much? i can see people giving up on blueberry crops if they have to water them 5 times in a row. what if instead we did it 3 times?
right now we dont plan on changing the withering time
but i can say i did change the crops water cycles
originally crops had a
max water of 50 and the drain was .1, so the water meter would be depleted at
8.3 min
now i've added changed for crops by having players water them in a cycle of 3
Pumpkin
water 240 = 40 minutes until empty
rice
water 120 = 20 minutes until empty
corn
480 = 1 hour and 20 minutes until empty
strawberry
60 = 10 minutes until empty
jalapeno
120 = 20 minutes until empty
carrot
30 = 5 minutes until empty
blueberry
20 = 3.333333333333333 minutes until empty
watermelon
720 = 2 hours until empty
tomato
90 = 15 minutes until empty
wheat
60 = 10 miuntes until empty
onion
360 = 1 hour until empty
raspberry
600 = 1 hour and 40 minutes until empty