How to fix basing?
Fixing basing is gonna take more then just changing the system and ending peacing. People on graal including me and many ex players are BORED with the same stuff over and over again. To fix basing its gonna take 3 things, A Guns Admin, Gun/Bow skins, and a entirely new reward system.
What does having a new Guns Admin have to do with basing?
Guns have EVERYTHING to do with basing. The problem west has that its guns system is Quantity over Quality. A Quanitity over Quality system is fun for a couple years in a game but it gets very dull after a while and annoying to players to have to remember 400 different guns on the servers stats. Dont even get me started on the fact that 3/4 of the guns have nothing to do with the servers theme. What needs to happen is a complete redue on guns the Tier system does not work and it only enforces Hours of grinding gp and hs that doesn't even make unixmad money cause you cant buy Gp and Hs. Ol'West needs to go back to focusing on gralats which I will talk more about in gun skins. All Weapons in the Hs and Gp shop need to be removed from players and the shops. West needs to move more in the direction of making every guns stats UNIQUE and to make it so all guns are balanced. Doing this would have to involve a class system which best example i can think of is COD. There shouldn't be no more then 20-30 guns in the game split up in classes like:
- Pistols: Semi or Automatic with Low Damage but little reload and shooting freeze
- Shotguns: multi-bullets shot at once with different freeze, damage and spread
- Automatic: hold the shooting pad and different burst patterns come out. (Freeze, clip size and damage can be unique).
- Semi-Automatic: hold the shooting pad and 1 bullet comes out then stops till you reclick the pad. (Freeze, clip size, and damg can be unique)
- Snipers: Big damage and Faster/Bigger bullets when shot, Big Reload timer and freeze
- Special: Splash Damage guns like firework launcher and Boomerangs
Bows and Guns would use this class system dont be confused by the names
What do Gun/Bow Skins have to do with basing?
Gun/Bow Skins would be the way how unixmad will keep making money off Ol'West from Guns if not more money. Graals biggest feature is Customization and instead of having 400 guns/bows we can have Gun/Bow Skin shops for a smaller amount of unique guns/bows but can still look hawt with cool different looking skins B). There will need to be 12 main Gun/Bow Shops to actually buy the guns (not the skin shops) 6 shops on the cowboy side of the map to resemble guns seperated by the 6 classes and same for bows on the Indian side of the map. Im sure focusing on skins for the same 20-30 guns/bows would also be easier to pump out from the gfx artist then trying to make 400 goofy looking guns/bows. (Lol 3 ice bows in game rn)
If all is done properly with the classes system and the skin shops the skill element of pking would be back with unixmad still making $. (I recommend to make every gun not skin but gun be 20k-50k gralats but must be the same for all weapons)
New Reward System
Now that competition is put back into pking with a new guns system based off of skill of the game and not grinding hs and gp we can finally get to a new reward system.
REEEEEEEEEEEEEEEEE
Basically what Whippy said before make basing a monthly/seasonal competition for a reward like a hat or accessory and that would fix the peacing problem. You could keep the Rewards that are over 10k hours and probably still be fine and have no peacing problem or you could make the 10k Hideout reward a yearly hour competition just in case.
Deffently remove the 1.5k hats, 4k mount, and 7k hat reward and replace with the monthly/seasonal competition if you instead keep a hideout as a 10k hour reward and not a yearly reward
More ideas to encourage basing and to keep it fun- Unique tileset for each base
- Could bring back the 2 base closing system that we had before till playercount rises
- Get the LATs to change all bases layouts every 6-12 months
- Different kinds of dynamite like era has with gas grenades
- when creating a gang make it an option to have it be a social or basing gang. if its social membercount can be over 100 for all I care but the gang cant participate in BA, Spar, and Basing or ally any basing gang, also could make the membercount higher or lower on basing gangs to best fit the servers player count at any time.
I hope you like the ideas pika oof good luck finding a developer to create these systems though if you guys do decide to do this.