I'm thinking about removing the X multiplier for lower level rocks as it doesn't serve much of a purpose since you can break the rock in the time span of reaching the max multiplier. Might add it so if you break the rock after reaching a X5 multiplier than you get a higher chance of obtaining more than one rock, 1-3 rocks. Another thing i want to add is rare item drops for mining/woodcutting, can be a hat/weapon/crafting material.
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Item: Bandits Gem Bag
Lore: Hidden and forgotten (stolen) goodies which were meant for later retrieval by the bandits who left them there, the fact that they’re still there means the law or worse got to the bandits first though.
Contains: One out of “x amount” of gems
Uses:
- Tier 1: Each gem can be traded in at a NPC for a hat that has design traits of the specific gem you traded in. Once you have all hats you unlock tier 2.
- Tier 2: If you have 5 of a single gem you can trade it in for a weapon that has design traits of the specific gems you traded in. Once you have all weapons you unlock tier 3.
- Tier 3: Allows you to simply sell your leftover gems for some extra gralats.
To eleborate on the different designs, you could simply have a single hat/gun/melee but alter them slightly per gem so apart from the color difference there’s only subtle changes between each one.
The gem bags and gems should probably be untradable aswell so it’s exclusive to those who put effort into the grind and this might give players an incentive to do these skills more than others.