An occasional bug I sometimes see, but hard to reproduce, is with the shop’s inventory appearing in top left corner a few seconds after leaving shop. (May need to enter shop after a reconnect, scroll around, click on an item?)

Quoting my previous post, I’m able to reproduce this minor bug with some tiles rendering differently, particularly with this pillar tile (and a diff one in dessert) everytime I move past this point in the level. Surrounding tiles around the bridge also start to seem affected for just a split second during this same time too, producing random black/red tiles, but disappears and fixes itself eventually (hard to screenshot) and it only leaves the bridge’s pillars/shading to be noticeably affected when standing still in this spot. Walking past a few steps ahead fixes the problem. Same issue with the pillar tiles used in front of Main Stables shop (also only after a reconnect). Possibly only issue with pc(mac) client and doesn’t appear on iOS?
Avatar in player menu upon login sometimes shows a shield1.png image as an equipped shield, instead of no-shield with nothing visual equipped (haven’t tried to reproduce bug)
Chat texts while typing on smaller fox mount or similar mounts can be made to appear higher and more even with the mount
When I first saw the current “Friends” icon at top, I was only expecting to click on that button if I wanted to add new friends. I’m sure players will likely end up using the Friends button as much as they interact with their inventory. Since the purpose of the button is more intended to viewing friends online/pm’s, it should better suit its current function if the button’s graphic was that of multiple character heads, possibly showing them conversing w/ each other (w/ a chatbox, face expression) or just arranged together (noob head, mermaid, rc head etc :p)
‘PM Messenger’ might sound a little redundant instead of Private Messages, PM History, Message History, Personal Messages, Messenger, or just Messages, hahah jk ^_^
In PM Messenger tab of Friends, you need to press the enter button twice for your message to send, or physically press the green send button instead of messages sending right after you click enter on keyboard (intended?)
Also inside Friends gui, the close “X” doesn’t have its close button image when pressed on, like the similar “X” image used for inventory. Mass Message and Refresh buttons inside Playerlist tab also do not have their own close button images. Similar minor gui fixes to buttons with Item Crafting stove, highlight buy/sell buttons inside Berry shop
Would LOVE the character limit to increase for PM’s, it always cuts me off when I want to say something long ;p Or also keep the player from typing any further inside chatbox once the character limit has been reached, possibly also a character limit script? (0/200)
On the Pie Fillings idea, if pie crusts were to be added, jams can already take the place of fillings or be renamed. More compound ingredients for recipes should lead to selling for far more rewarding prices for pies, stew, following ingredients, etc (:
Consider separating crafting from cooking (if not already).
With experience gained from cooking (crafting exp), would like the ability to learn new recipes. The Speed of cooking/crafting food can also be dependent on either cooking/crafting experience level, type of food, or on the number of ingredients needed to craft food (Slower/faster for a low/high cooking level, value of the food, or number of ingredients used)
Would like day/night/rain cycles to play some role in the server, maybe with future quests or even jobs. (A water mechanic can be added to growing seeds, and the rain could negate the need for players to water the seeds with pot tool/canteen from a nearby cow pond/faucet in farm area.)
More zombies or certain mushrooms that spawn during the night in place of other common baddies? When attacked at night, random zombies come out of ground and try to team against you? Or possibly zombies that only come out of the ground during night :o and how would this affect players that have weather disabled? (Weather/cycle bar or something similar for iOS can still show at the top for everyone)
To elaborate a little more on ways to make the eggs idea work:
1. The current chicken graphics can be kept (not knowing which is Rooster/male, Hen/female) and players having to choose 2 chicken npcs at random to pick up above head and throw into pen/coop, with a chance to have them lay eggs, or fight/kill/run away
2. Also consider to set whichever % chance it is until 2 of the same chicken npcs are ‘inside’ the pen. This negates having to make separate chicken npc genders
3. The third alternative would be to have the Rooster and Hen tweaked to look more distinguished and different from each other, taking out the factor of a chance, and making it easier for the player (:
Once both inside, maybe a gani or emote above the chickens heads with a heart/egg above them could be indicators for a right match, or an angry emote/alert, have them fight, flee, whichever hahah!
Also, chickens can also jump from your head possibly, but not far, if you hold them for too long?
Forcing the player to ‘catch’ them again until it’s placed inside the pen