Simply put, I think Graal deviated from what made the game so appealing to play to begin with. The ability to create your own server, to have players work together to create their ideal version of Graal for everyone to play and enjoy together. Take Roblox for example which I believe follows a similar model in which content could be player-made and if the game is successful enough then even the creator of said game on Roblox can reap the financial benefits of its success. The creativity in this game has been stifled. There’s no reason for new players to learn how to develop besides graphics since the whole game revolves around hats and other misc. items now.
They’ve adopted a system that makes them money which I guess is one way of looking at it. Players cycle in and out of Graal so the player count stays relatively the same. With three of the four iOS games being P2W it’s not that hard to imagine that the current model must be financially lucrative. Eventually though, the people who are keeping the games actual development alive are going to have to call it quits and at that point I don’t know anybody who is even interested in scripting or learning Graal script at all so I’m not sure where the game would go from there in terms of adding game changing content.
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It would've probably have been smart if they did that, I'm aware that I believe the game engine and so on they use to make games isn't the best, But continuing to build onto it could've made that factor great, And in all honestly It would sync so well with the social aspect of the game, and would allow them to be hands off for some stuff at that point, While like you said, Being like roblox where they would be able to profit off games their players made. This I think would've made it more successful, and possibly even thrive, Though I'm unsure if it was the most appealing part of the game, since I feel a lot of players don't even know of that, no thanks to the management.
The current model the game has, In truth is so bizarre.. I feel they do put a lot of pressure on their GFX more than anything else, more than people who would script and help build on the game aspects. And I doubt they have began to pay them money, or if I recall only the higher ups did. everyone else got paid gralats which is kinda sickening. But I am curious myself what would they do if the graphic teams for classic for example couldn't make hats for stores like the Mad Hatter (Which now thinking Is an odd name, considering that is a nickname from people in the Mafia) They would have nothing to go onto. except hire new people and continue a poor practice.