Rules
Lets be clear just because im staff doesnt mean my ideas will be implemented. However maybe if we come up with a decent solution we might be able to see it in the future.
Also please lets be decent here no swearing here
If you agree tell me why if you disagree you have even more of a duty to tell me why im wrong.
If you have any ideas please share them the only way we can get down to the bottom of this is by disscussing it.
The problem
Some of you guys think your words dont make a difference, I think your guys words do make a diffrence however alot of the time, when it comes to issues, if good solutions arent presented nothing is done. I agree and i think 99% of ol west agrees the current basing system as a whole is flawed in multiple ways. Gp of course fitting in that categorey, and o boy the ammount of times players ask staff about this so lets talk about it everyone
Heres a big challenge for developers designing any system how do we find the proper balance between rewarding your average player, and preventing your dedicated player from collecting ridiculous amounts of points.
Originaly the concept behind gp points is to reward players for contributing to basing and to incentiviize it. However afking in a base isnt really defending it and we all agreed players included that we needed something else. So we changed it to kills.
Now the thing with kills is that for your average player who (honestly) isnt as talented as regular pkers it might take a while before you get your item of choice (probably doorknocker or crystal bow ) but for someone whos pretty good at pking it may take them alot quicker.
But this system points to another problem probably the biggest flaw in the basing system, which is the actual gangs participating. Ol west has this strange culture of creating "peace" between gangs. And that REALLY hurts basing as a whole it kills most competition for basing because your most established gangs form peace and then each will hold a tower while all the middle of the pack and small gangs dont stand a chance.(Isnt the whole point of gangs to not conform to social rules, and to dominate others)
We tried to introduce a system that frowns upon peace by making the bases timed and only opening a few that way it forces the gangs to hurry and take bases and to fight others if they want a spot ( also it stoped 50 people from afking in a base giving the illusion of a well defended base) however this system had some issues as well. In some cases it broke peace in gangs and forced them to fight but more often then not the big gangs would just again each take a base and then rotate. This made it EVEN HARDER for the little guys. ( honestly i liked this system more from a pkers stand point. It was easier to get kills because you know where everyone was or you could just wait until the time was up then rush to the new base and just pk everyone hiting the safe.)
But after alot of complaints and not much progress on the peaceing standpoint it was reverted. So as you can see its a pretty complex issue to find a good balance. One of the main reasons why is we have to find ways to discourage "peace" between gangs its a real issue, not just foe the basing system but from a game play standpoint. Ive personaly witnessed multiple times gangs try and break the peace, and immediately the harassment, blackmailing, and vulgarity is so bad that staff have to step in. Which discourages others from trying.
Honestly the gp money is in the big gangs immagine if they didnt peace those players would be killing each other all day and people would join just for pking which would spark alot of life into that and help the gp issue a bit.
One more thing before i move on to possible solutions, the thing with gp items is ( there suppose to take a while to get surprise!!) There suppose to be cosmetic items to show ofd to your compadres and amigos or just serve as momentos of a long journey with your base. THEY SHOULD NOT TAKE 1 DAY, 1 WEEK, 2 WEEKS TO OBTAIN. ( sorry instant gratification generation no cookies for you now your gonna have to work for it)
Solutions & Info
Soooo with all that out the way lets talk solutions or just talk in general. Whats my oppinion on the matter? Well honestly i think 1 gp is fair with enough people and patience you can obtain your goal. But the thing is only 1 base is worth pking and thats ( you guessed it) the bank for obvious reasons. Incase you live under a rock or dont play olwest the bank is the only tower that gives u 2 entrances to the base 1 the front door but the second gives u direct access right to the safe room which makes it ALOT faster to pk. Which is good for the people holding the base they get gp and pkers they get gp so everyones happy. But the other bases are barron wastelands.
(Tldr; bank is best gp base and i think 1 gp per kill)
I think we should naybe try and make gp just that gp. Currently you only get it from basing but what if it was added to other things like lets say. The arena. If you look at the arena everyone joins a gang in order to win so why not encourage gangs to gp with it? However basing should be the main way of gaining gp in order to encourage basing, so gp from arena should be given in either 1/2 or 1/4 a gp per kill ( considering arena is every hour) . im not too sure about gang spar though cause well...... Boosting.
As of right now those are my thoughts on all of that. In order to save your poor eyes from reading a few more paragraphs ill list some other thoughts i have down as well.
My ideas
1. Gp from battle arena 1/2 or 1/4 per kill
2. Change bases to make them have entrances to safe room
3. Remove some bases ( this will stop that peace)
4. Change bases so. They cant hide behind walls
5. NO HEALING IN BASES
( its really discouraging when you just barely dont get a kill then everyone heals, this would also make defending bases harder, and make more gangs attack. Because they will actually have a chance to take a base)
6. Develop a 5step program and rehab center for gang leaders who peace gangs.
(Huehue i jest)