Anything that has a timeout in it would have to be redone
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All you have to do is take the number and multiply or divide by 3 right? I can see how this would be a problem if a lot of them are used but still, you could just use ctrl-f to find them all.
I can see it being a minor setback but it's really just converting anything that renders frames or moves an object along a path to triple the amount it was before.
In the case of animations, I have a lot of experience with that. Just because animations on graal are 20fps doesn't mean that they don't use doubled frames (effectively running at 10fps a lot of the time). Because of that reason I don't think it's necessary (or sound animation wise) to add intermediate frames between frames in every situation, especially with timeless animations like walking and stuff. It really all depends. Making ganis is the thing I was originally hired to do by graal2001 many years ago, so I have no problem working out the kinks.
It seems like converting 20fps to 30fps produces a more difficult problem because instead of evenly tripling the framerate it's increasing it by 150%. That means there's no easy way to convert animations without remaking them completely