As many of you have already noticed, the flash client has been replaced with a new WebGL client in these places:
classic.graalonline.com
era.graalonline.com
zone.graalonline.com
olwest.graalonline.com (This one is new!)
We've just had our first round of bug fixes. The following issues from
this thread should now be fixed:
*The check boxes in the settings/house/guild house/guild settings menu don't show up but you can still press them.
*The text box for typing messages is completely black.
*copy/paste does not work with chat boxes
*PMs and other UIs will repeat the last 8-10 characters or an error box. The previews in shops will not display.
*I'm also seeing error boxes in my guild name in the guild chat
*The heads in guild chat are squished. Error boxes also show in the names of guilds and guild mates.
*The font in profiles/ui looks blurry, bigger and somehow squished now lol. Edit: Even fonts in statues are bigger now, making most people's organized statuses look jank (See Kai (Rare)'s status on iOS, then on PC).
*Enabling the font change option makes chat text look a lot bigger than it use to.
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If you're still experiencing any of these issues, please try clearing your browser's cache and trying again.
Click here if you aren't sure how to clear your cache.
Future bug reports and discussion of the client should be done here regardless of the game.
Please make sure your browser is updated before you report any bugs and, if you get an error that says something along the lines of "See your browser JavaScript console for more info", please include the console log.
Click here if you aren't sure how to get your console log (but disregard the part about sending them to support, as that is specific to their website. I'd recommend putting them in a text file and then attaching it to your post).
Please also include what browser you are using with any bug reports (Chrome, Internet Explorer, Opera, Firefox, etc).
Note about "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings":