As in this tileset? Fairly sure it was a mashup of pics1 with a few things from New World. It was very cluttered and not pretty. The new tileset is minimal, cleaner, and in my opinion suits the iClassic art style far better than the old one.
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That's what I don't like about the new one. I don't have a big issue with there being a "new" tileset as much as I do the style of it. I feel like the simplicity of it discourages exploration.
When I was new to the game in 2010, I was fascinated by the world layout and graphics. When we had the Facebook/VIP server, I fell in love with exploring basically the same map all over again.
The way I see it is that the detail in the graphics make exploring appealing. I think certain areas of the current tileset could use some touchups...segue into
Color choices. If you take a look at Graal City, you'll see a lot of brown. If you take a look at the normal buildings (e.g. Christian's Shop, Information Kiosk, Azrael's Nightclub, Zol's Pub), you'll find a colored roof and various shades of brown. Even the windows are just brown. Taking a look at Elandy's Love Shack & Jesus Freaks, you'll find colored curtains. I don't understand why these curtains couldn't be used on all of the buildings.
I like to reminisce about the old tileset, but I'm not going to ask for it back. I'm at a point where I'd like to be content with the new one, but the monotony is holding me back.
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Before anyone says that the tileset has to fit iClassic's reformed graphical style or something along those lines:
-The tileset is what primarily defines the graphical style, as hats & other accessories come and go and can be designed to adapt to the style of the tileset.
-Tiles can be updated to destroy senses of monotony while still maintaining
iClassic's graphical style
I implore the staff to think about how graphics are important from a game design perspective, and to understand how even minor tweaking can affect players/player experience.