lol the rules kinda seem to be changing on the colours if using palette or not..So best advice to people making stuff is:
You have like lot more chance of getting your stuff ingame if you just use the palette colours (most of the items etc ongame use it!)
So I'd suggest you just use it(exact colour not shade of -thats different colour) reason they have palette is so pretty much everything has same sceme all the way through the game giving it more of a professional finish and makes look alot cleaner.
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I always, and I suggest the same to everyone, screenshot a few frames of Ol West and pop them in your graphics program as a background to design your items over. I mean, if being or not being restricted by the palette is only a matter of proper color integration, then I'd rather take my chances and use a million colors.
My main beef is that the palette only allows for heavy contrast e.i. approximately 3-5 shades of a color.
Perhaps, since this whole palette thing seems to be up in the air, we use the base palette colors, and if we need to further blend from "light, medium, dark", we use the same color and dim or lighten it to our needs: "light, mid-light, medium, mid-dark, dark"...?
Because, basically (if you study the palette) that's all I feel we're missing is that touch of extra bend or blur to make things seem a little less square.
But hey- whatever Shiz says. I have my mouse ready to go whenever we get final word.