My Gang/Basing System Idea
So I finally took the time to think of ways of how to fix a lot of problems with basing right now on Ol'West. I believe I have finally after 3-4 years of thinking, have found some solutions. If you see any flaws/problems that could come from this please post so i can try to figure something to fix that.
Gang Related
First things first for any of this to work there needs to be an option for leaders of gangs in the gang profile to set the gang they own as "Active" or "Inactive". If the gang is set to "Active" then members of that basing gang will be able to attack vaults in bases when they have the tag set. If the gang is set to "Inactive" gang members will do no damage to the bases when they attack it. If the leader of a gang sets the gang as "Inactive" he/she would not be able to set it as "Active" for "x" amount of days. I recommend at least 2 weeks for "x". Players under my system would only be aloud to be in 1 "Active" basing gang at a time and if they leave or if their kicked from that roster they would have to wait "y" hours before their able to join a different "Active" basing gang. I recommend "y" being around 6-24 hours. This is to prevent gang hopping from alliances and it forces the players to stick to one basing gang or having to go through this penalty. Now since theres a penalty for being kicked you would have to make gang rosters able to hold 80-100 players but only allow 25 of those members at a time able to set tag like nomal. There would have to be a new power that leaders could give to members (Leads) that allows them to unset other peoples tags in the gang. Kicking and recruiting would happen a lot less under my system and this would all prevent gang hopping and make it very difficult for gangs to merge together to fight another (Alliances). Allying would need to be removed and it wouldnt be needed anymore anyway since sub tags would not be needed anymore with the 80-100 player rosters.
The big problem solved with this is gang hopping/makes it more difficult to have alliances.
Related to Bases
The next major problem with basing at the moment is that its very difficult for players that have not been around for a long time to get into basing. The changes i would make to bases would be to make a base rotation but instead of closing bases like we tried in the past and it didnt help with anything these bases would rotate from only allowing Gralat weapons (except lottery and auction) to be used and allowing all weapons (GP, HS, Lottery, Pk, Spar weapons) to be used. The main problems for new gangs right now is that the current gangs have almost all the players with tier 4, tier 5 weapons on the server. This makes it very hard for new players to base even if their using a .45. Having bases rotate from "Gralat Weapons Only" to "All Weapons Allowed" every 4 hours would give these new gangs and players bases their able to go to try taking and have a more fair chance till they grow enough to where their able to compete in the "All Weapons Allowed" bases. This would help new gangs grow overtime and it would be fun for a lot of people.
What you guys think?