Have we ever stopped and considered the fact that this is perhaps the way Graal is meant to be? We all may have an emotional attachment to this game and that is something I’ve always loved about this community. At the same time, we are clouded by emotions like nostalgia so much so that we forget one simple fact; Graal is a business owned by people who want to make money. I believe Graal is meant to be this way. I think it’s a classic (no pun intended) case of “if it ain’t broke then don’t fix it”. If this is a model that generates the profit that its owner is looking for then I can’t blame him or anyone associated with the paid development of this game for not pushing it to be something it’s not meant to be.
No, Graal Classic will never be that deep and riveting MMO with quests and hundreds of thousands of players worldwide but the model works. A new generation of players comes in, plays for a few years and then when they move on, someone else just takes their spot.
At the end of the day, even though most of my old friends from this game have moved on, I love coming in from time to time and remembering all the old memories I have with this game.
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I suggested a number of changes in monetizing and for profit changes that have been implemented. There were unnecessary tweaks, however, that went from profitable to excessive. There should be a discernible threshold where players who pay get a definite increase in benefits (even if they're just cosmetic for the most part). that's healthy for a game that runs on in app purchases..
What's not healthy is eradicating already limited gameplay for a few bucks.