I usually don't chase them when they run at 0.5
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I feel if someone is not actively trying to actually finish off the kill then they're not really deserving of the kill. Proxy kills weren't designed to let people get a target to .5 and then get a guaranteed kill even if they didn't try anymore, they were designed to stop victims from denying the kill to someone who
actually deserves the kill.
but I'd see them off themselves within the next minute after that. I'd say a minute or two is all you'd need to keep track of it for. Seeing proxy kills come up after 10 minutes of not PKing is pretty dumb but I never argued against it.
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The reason you may see it after 10 minutes is because the timer used for proxy kills only goes down when the player is able to be killed(in a PK area). This is to avoid players logging off for a few minutes or going to a no-pk area/house for a few minutes and avoiding the proxy kill.
The concept of trying to find out who "truly" deserves the credit for a kill is complicated and we discovered when proxy kills were first introduced that players were very,
very adamant about denying kills to others for whatever reason. They would find the weirdest ways to just screw over their killer. It's hard to really account for all the weird ways they were trying to find a way to kill themselves either by using the environment or friends/houses or all these weird combinations so I think what we have now is the best we're going to get.